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https://github.com/TheRedShip/RT_GPU.git
synced 2025-09-27 18:48:36 +02:00
+ | Real material shared system + parsing
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@ -18,6 +18,7 @@
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typedef struct s_Material
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{
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glm::vec3 color;
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float emission;
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float roughness;
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float specular;
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} Material;
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@ -26,14 +27,14 @@ class Object
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{
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protected:
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glm::vec3 _position;
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const Material *_material;
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int _mat_index;
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public:
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Object(const glm::vec3& position, const Material *material) : _position(position), _material(material) {}
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Object(const glm::vec3& position, const int mat_index) : _position(position), _mat_index(mat_index) {}
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virtual ~Object() = default;
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int getMaterialIndex() const {return (_mat_index); }
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const glm::vec3 &getPosition() const { return (_position); }
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const Material *getMaterial() const { return (_material); }
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enum class Type {
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SPHERE,
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@ -17,10 +17,9 @@
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struct GPUObject
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{
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glm::vec3 position;
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int padding_1;
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glm::vec3 color;
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int padding_2;
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alignas(16) glm::vec3 position;
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alignas(16) glm::vec3 color;
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float emission;
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float roughness;
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float specular;
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float radius;
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@ -39,16 +38,21 @@ class Scene
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bool parseScene(char *name);
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void addObject(Object *object);
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void addMaterial(Material *material);
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void updateGPUData();
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const std::vector<GPUObject> &getGPUData() const;
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Camera *getCamera(void) const;
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Material *getMaterial(int material_index);
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private:
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std::vector<Object *> _objects;
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std::vector<GPUObject> _gpu_objects;
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std::vector<Material *> _materials;
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Camera *_camera;
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};
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@ -10,8 +10,8 @@
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/* */
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/* ************************************************************************** */
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#ifndef RT_SceneParser__HPP
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# define RT_SceneParser__HPP
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#ifndef RT_SCENEPARSER__HPP
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# define RT_SCENEPARSER__HPP
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# include "RT.hpp"
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@ -23,7 +23,10 @@ class SceneParser
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bool parseLine(const std::string &line);
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private:
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Scene *_scene;
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void parseMaterial(std::stringstream &line);
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Scene *_scene;
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std::map<std::string, std::function<Object *(std::stringstream &)>> object_parsers;
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};
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@ -17,58 +17,36 @@
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class Sphere : public Object
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{
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public:
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struct ParseError : public std::runtime_error
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Sphere(std::stringstream &line) : Object(glm::vec3(0.0f), -1)
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{
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ParseError(const std::string& msg) : std::runtime_error("Sphere parse error: " + msg) {}
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};
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Sphere(std::stringstream &line) : Object(glm::vec3(0.0f), nullptr)
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{
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_mat = new Material;
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try {
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float x, y, z, radius;
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float r, g, b, rough, spec;
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float x, y, z, radius;
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int mat_index;
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if (!(line >> x >> y >> z >> radius))
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throw std::invalid_argument("Missing position or radius values");
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throw std::runtime_error("Missing position or radius values");
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if (radius <= 0.0f)
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throw std::invalid_argument("Radius must be positive");
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throw std::runtime_error("Radius must be positive");
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if (!(line >> r >> g >> b >> rough >> spec))
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throw std::invalid_argument("Missing material properties");
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if (r < 0.0f || r > 255.0f || g < 0.0f || g > 255.0f || b < 0.0f || b > 255.0f)
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throw std::invalid_argument("Color values must be between 0 and 255");
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if (rough < 0.0f || rough > 1.0f)
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throw std::invalid_argument("Roughness must be between 0 and 1");
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if (spec < 0.0f || spec > 1.0f)
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throw std::invalid_argument("Specular must be between 0 and 1");
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if (!(line >> mat_index))
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throw std::runtime_error("Missing material properties");
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_position = glm::vec3(x, y, z);
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_radius = radius;
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_mat->color = glm::vec3(r / 255.0f, g / 255.0f, b / 255.0f);
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_mat->roughness = rough;
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_mat->specular = spec;
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_material = _mat;
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_mat_index = mat_index;
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}
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catch (const std::exception& e) { throw; }
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}
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Sphere(const glm::vec3& position, float radius, const Material *material)
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: Object(position, material), _radius(radius) {}
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Sphere(const glm::vec3& position, float radius, const int mat_index)
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: Object(position, mat_index), _radius(radius) {}
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float getRadius() const { return (_radius); }
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Type getType() const override { return Type::SPHERE; }
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private:
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Material *_mat;
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float _radius;
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};
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