+ | Going to start object systems

This commit is contained in:
RedShip
2024-12-23 19:47:34 +01:00
parent ffc26d6078
commit e931b496ee
15 changed files with 172 additions and 22 deletions

46
includes/RT/Window.hpp Normal file
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* Window.hpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/13 16:15:41 by TheRed #+# #+# */
/* Updated: 2024/12/23 18:35:35 by ycontre ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef RT_WINDOW__HPP
# define RT_WINDOW__HPP
# include "RT.hpp"
class Scene;
class Window
{
public:
Window(int width, int height, const char *title, int sleep);
~Window(void);
GLFWwindow *getWindow(void) const;
Scene *getScene(void) const;
float getFps(void) const;
void display();
void pollEvents();
bool shouldClose();
static void keyCallback(GLFWwindow *window, int key, int scancode, int action, int mods);
static void mouseMoveCallback(GLFWwindow *window, double xpos, double ypos);
static void mouseButtonCallback(GLFWwindow *window, int button, int action, int mods);
private:
GLFWwindow *_window;
Scene *_scene;
float _fps;
};
#endif