mirror of
https://github.com/TheRedShip/RT_GPU.git
synced 2025-09-27 18:48:36 +02:00
+ | Going to start object systems
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@ -6,7 +6,7 @@
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/09/27 14:52:10 by TheRed #+# #+# */
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/* Updated: 2024/10/13 20:52:17 by ycontre ### ########.fr */
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/* Updated: 2024/12/23 19:04:53 by ycontre ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -28,5 +28,8 @@
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# include "Camera.hpp"
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# include "Window.hpp"
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# include "Shader.hpp"
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# include "Scene.hpp"
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#endif
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30
includes/RT/Object.hpp
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30
includes/RT/Object.hpp
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@ -0,0 +1,30 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* Object.hpp :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/12/23 18:44:18 by ycontre #+# #+# */
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/* Updated: 2024/12/23 19:12:39 by ycontre ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef RT_OBJECT__HPP
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# define RT_OBJECT__HPP
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class Object
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{
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public:
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glm::vec3 position;
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glm::vec3 color;
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Object(const glm::vec3& pos, const glm::vec3& col) : position(pos), color(col) {}
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virtual ~Object() = default;
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// virtual bool hit(const glm::vec3& rayOrigin, const glm::vec3& rayDir, float& t, glm::vec3& hitNormal) const = 0;
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};
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#endif
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34
includes/RT/Scene.hpp
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34
includes/RT/Scene.hpp
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@ -0,0 +1,34 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* Scene.hpp :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/12/23 18:30:18 by ycontre #+# #+# */
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/* Updated: 2024/12/23 18:46:13 by ycontre ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef RT_SCENE__HPP
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# define RT_SCENE__HPP
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# include "RT.hpp"
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class Camera;
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class Scene
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{
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public:
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Scene();
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~Scene();
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Camera *getCamera(void) const;
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// Object *getObjects(void) const;
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private:
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// Object *_objects;
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Camera *_camera;
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};
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#endif
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@ -6,7 +6,7 @@
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/13 16:15:41 by TheRed #+# #+# */
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/* Updated: 2024/10/13 20:48:46 by ycontre ### ########.fr */
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/* Updated: 2024/12/23 18:35:35 by ycontre ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -15,7 +15,7 @@
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# include "RT.hpp"
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class Camera;
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class Scene;
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class Window
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{
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@ -24,7 +24,7 @@ class Window
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~Window(void);
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GLFWwindow *getWindow(void) const;
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Camera *get_camera(void) const;
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Scene *getScene(void) const;
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float getFps(void) const;
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void display();
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@ -37,7 +37,7 @@ class Window
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private:
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GLFWwindow *_window;
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Camera *_camera;
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Scene *_scene;
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float _fps;
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30
includes/RT/objects/Sphere.hpp
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30
includes/RT/objects/Sphere.hpp
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* Sphere.hpp :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/12/23 19:12:51 by ycontre #+# #+# */
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/* Updated: 2024/12/23 19:47:09 by ycontre ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef RT_SPHERE__HPP
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# define RT_SPHERE__HPP
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# include "RT.hpp"
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class Sphere : public Object
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{
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public:
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float radius;
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glm::vec3 position;
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private:
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};
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#endif
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