~ | Better camera managment

This commit is contained in:
TheRedShip
2025-01-09 11:48:32 +01:00
parent dbdd08f3ec
commit e474e451e6
11 changed files with 144 additions and 50 deletions

View File

@ -91,8 +91,8 @@ void Scene::updateGPUData()
else if (obj->getType() == Object::Type::QUAD)
{
auto quad = static_cast<Quad *>(obj);
gpu_obj.vertex1 = quad->getEdge1();
gpu_obj.vertex2 = quad->getEdge2();
gpu_obj.vertex1 = quad->getUp();
gpu_obj.vertex2 = quad->getRight();
}
else if (obj->getType() == Object::Type::TRIANGLE)
{
@ -110,8 +110,8 @@ void Scene::updateGPUData()
else if (obj->getType() == Object::Type::PORTAL)
{
auto portal = static_cast<Portal *>(obj);
gpu_obj.vertex1 = portal->getEdge1();
gpu_obj.vertex2 = portal->getEdge2();
gpu_obj.vertex1 = portal->getUp();
gpu_obj.vertex2 = portal->getRight();
gpu_obj.normal = portal->getNormal();
gpu_obj.transform = glm::mat4(portal->getTransform());