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https://github.com/TheRedShip/RT_GPU.git
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~ | Better camera managment
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@ -91,8 +91,8 @@ void Scene::updateGPUData()
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else if (obj->getType() == Object::Type::QUAD)
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{
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auto quad = static_cast<Quad *>(obj);
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gpu_obj.vertex1 = quad->getEdge1();
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gpu_obj.vertex2 = quad->getEdge2();
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gpu_obj.vertex1 = quad->getUp();
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gpu_obj.vertex2 = quad->getRight();
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}
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else if (obj->getType() == Object::Type::TRIANGLE)
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{
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@ -110,8 +110,8 @@ void Scene::updateGPUData()
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else if (obj->getType() == Object::Type::PORTAL)
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{
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auto portal = static_cast<Portal *>(obj);
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gpu_obj.vertex1 = portal->getEdge1();
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gpu_obj.vertex2 = portal->getEdge2();
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gpu_obj.vertex1 = portal->getUp();
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gpu_obj.vertex2 = portal->getRight();
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gpu_obj.normal = portal->getNormal();
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gpu_obj.transform = glm::mat4(portal->getTransform());
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