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+ | Pixelisation when moving
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@ -42,6 +42,8 @@ class Camera
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glm::vec2 getDOV();
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glm::mat4 getViewMatrix();
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float getVelocity();
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GPUCamera getGPUData();
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void setPosition(glm::vec3 position);
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@ -36,6 +36,7 @@ class Window
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GLFWwindow *getWindow(void) const;
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float getFps(void) const;
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int getFrameCount(void) const;
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int getPixelisation(void);
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private:
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GLFWwindow *_window;
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