mirror of
https://github.com/TheRedShip/RT_GPU.git
synced 2025-09-27 18:48:36 +02:00
change GPUBvh struct to have only one index
This commit is contained in:
@ -3,17 +3,16 @@ Pos=60,60
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Size=400,400
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Size=400,400
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[Window][Camera]
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[Window][Camera]
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Pos=1643,7
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Pos=1277,16
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Size=259,200
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Size=259,200
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Collapsed=1
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[Window][Material]
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[Window][Material]
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Pos=1642,29
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Pos=927,29
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Size=266,299
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Size=266,299
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Collapsed=1
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Collapsed=1
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[Window][Fog settings]
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[Window][Fog settings]
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Pos=1641,52
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Pos=927,52
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Size=247,130
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Size=247,130
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Collapsed=1
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Collapsed=1
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@ -22,7 +21,7 @@ Pos=1642,668
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Size=260,143
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Size=260,143
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[Window][Debug BVH]
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[Window][Debug BVH]
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Pos=1641,72
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Pos=927,72
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Size=274,205
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Size=274,205
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Collapsed=1
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Collapsed=1
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@ -6,7 +6,7 @@
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/12/23 18:30:18 by ycontre #+# #+# */
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/* Created: 2024/12/23 18:30:18 by ycontre #+# #+# */
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/* Updated: 2025/01/24 19:35:52 by ycontre ### ########.fr */
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/* Updated: 2025/01/25 14:10:19 by tomoron ### ########.fr */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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@ -77,10 +77,7 @@ struct GPUBvh
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alignas(16) glm::vec3 min;
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alignas(16) glm::vec3 min;
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alignas(16) glm::vec3 max;
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alignas(16) glm::vec3 max;
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int left_index;
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int index;
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int right_index;
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int first_primitive;
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int primitive_count;
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int primitive_count;
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};
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};
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@ -78,10 +78,7 @@ struct GPUBvh
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vec3 min;
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vec3 min;
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vec3 max;
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vec3 max;
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int left_index;
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int index;
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int right_index;
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int first_primitive;
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int primitive_count;
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int primitive_count;
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};
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};
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@ -75,14 +75,14 @@ hitInfo traceBVH(Ray ray, GPUBvhData bvh_data)
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{
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{
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for (int i = 0; i < node.primitive_count; i++)
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for (int i = 0; i < node.primitive_count; i++)
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{
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{
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GPUTriangle obj = triangles[bvh_data.triangle_start_index + node.first_primitive + i];
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GPUTriangle obj = triangles[bvh_data.triangle_start_index + node.index + i];
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hitInfo temp_hit;
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hitInfo temp_hit;
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if (intersectTriangle(ray, obj, temp_hit) && temp_hit.t < hit.t)
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if (intersectTriangle(ray, obj, temp_hit) && temp_hit.t < hit.t)
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{
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{
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hit.t = temp_hit.t;
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hit.t = temp_hit.t;
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hit.last_t = temp_hit.last_t;
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hit.last_t = temp_hit.last_t;
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hit.obj_index = bvh_data.triangle_start_index + node.first_primitive + i;
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hit.obj_index = bvh_data.triangle_start_index + node.index + i;
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hit.mat_index = obj.mat_index;
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hit.mat_index = obj.mat_index;
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hit.position = temp_hit.position;
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hit.position = temp_hit.position;
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hit.normal = temp_hit.normal;
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hit.normal = temp_hit.normal;
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@ -91,8 +91,8 @@ hitInfo traceBVH(Ray ray, GPUBvhData bvh_data)
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}
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}
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else
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else
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{
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{
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GPUBvh left_node = Bvh[bvh_data.bvh_start_index + node.left_index];
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GPUBvh left_node = Bvh[bvh_data.bvh_start_index + current_index + 1];
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GPUBvh right_node = Bvh[bvh_data.bvh_start_index + node.right_index];
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GPUBvh right_node = Bvh[bvh_data.bvh_start_index + node.index];
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hitInfo left_hit;
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hitInfo left_hit;
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hitInfo right_hit;
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hitInfo right_hit;
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@ -105,13 +105,13 @@ hitInfo traceBVH(Ray ray, GPUBvhData bvh_data)
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if (left_hit.t > right_hit.t)
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if (left_hit.t > right_hit.t)
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{
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{
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if (left_hit.t < hit.t && left_bool) stack[++stack_ptr] = node.left_index;
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if (left_hit.t < hit.t && left_bool) stack[++stack_ptr] = current_index + 1;
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if (right_hit.t < hit.t && right_bool) stack[++stack_ptr] = node.right_index;
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if (right_hit.t < hit.t && right_bool) stack[++stack_ptr] = node.index;
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}
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}
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else
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else
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{
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{
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if (right_hit.t < hit.t && right_bool) stack[++stack_ptr] = node.right_index;
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if (right_hit.t < hit.t && right_bool) stack[++stack_ptr] = node.index;
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if (left_hit.t < hit.t && left_bool) stack[++stack_ptr] = node.left_index;
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if (left_hit.t < hit.t && left_bool) stack[++stack_ptr] = current_index + 1;
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}
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}
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}
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}
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}
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}
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@ -6,7 +6,7 @@
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/01/16 21:48:48 by TheRed #+# #+# */
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/* Created: 2025/01/16 21:48:48 by TheRed #+# #+# */
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/* Updated: 2025/01/24 19:36:07 by ycontre ### ########.fr */
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/* Updated: 2025/01/25 14:25:57 by tomoron ### ########.fr */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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@ -146,7 +146,7 @@ GPUBvh BVH::toGPUBvh()
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{
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{
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GPUBvh bvh;
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GPUBvh bvh;
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bvh.first_primitive = _first_primitive;
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bvh.index = _first_primitive;
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bvh.primitive_count = _primitive_count;
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bvh.primitive_count = _primitive_count;
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bvh.max = _aabb.max;
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bvh.max = _aabb.max;
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bvh.min = _aabb.min;
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bvh.min = _aabb.min;
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@ -159,15 +159,11 @@ void BVH::flatten(std::vector<GPUBvh> &bvhs, int ¤tIndex)
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GPUBvh self_bvh = toGPUBvh();
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GPUBvh self_bvh = toGPUBvh();
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int self_index = currentIndex++;
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int self_index = currentIndex++;
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self_bvh.left_index = -1;
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self_bvh.right_index = -1;
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if (!_is_leaf)
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if (!_is_leaf)
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{
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{
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self_bvh.left_index = currentIndex;
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_left->flatten(bvhs, currentIndex);
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_left->flatten(bvhs, currentIndex);
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self_bvh.right_index = currentIndex;
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self_bvh.index = currentIndex;
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_right->flatten(bvhs, currentIndex);
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_right->flatten(bvhs, currentIndex);
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}
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}
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