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+ | Backface culling choosing on quad so euclidian map + portal
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@ -23,6 +23,7 @@ class Quad : public Object
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float x, y, z;
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float x1, y1, z1;
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float x2, y2, z2;
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bool double_face;
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int mat_index;
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if (!(line >> x >> y >> z))
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@ -33,6 +34,9 @@ class Quad : public Object
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if (!(line >> x2 >> y2 >> z2))
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throw std::runtime_error("Missing quad's second edge");
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if (!(line >> _single_sided))
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throw std::runtime_error("Missing double_face");
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if (!(line >> mat_index))
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throw std::runtime_error("Missing material properties");
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@ -41,18 +45,25 @@ class Quad : public Object
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_up = glm::vec3(x1, y1, z1);
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_right = glm::vec3(x2, y2, z2);
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_normal = glm::normalize(glm::cross(_up, _right));
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_mat_index = mat_index;
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}
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Quad(const glm::vec3 &position, const glm::vec3 &edge1, const glm::vec3 &edge2, const int mat_index)
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: Object(position, mat_index), _up(edge1), _right(edge2) {}
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Quad(const glm::vec3 &position, const glm::vec3 &edge1, const glm::vec3 &edge2, const glm::vec3 &normal, const int single_sided, const int mat_index)
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: Object(position, mat_index), _up(edge1), _right(edge2), _normal(normal), _single_sided(single_sided) {}
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glm::vec3 getUp() const { return (_up); }
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glm::vec3 getRight() const { return (_right); }
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glm::vec3 getNormal() const { return (_normal); }
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int getSingleSided() const { return (_single_sided); }
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Type getType() const override { return Type::QUAD; }
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private:
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glm::vec3 _up;
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glm::vec3 _right;
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glm::vec3 _normal;
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int _single_sided;
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};
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#endif
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