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+ | Backface culling choosing on quad so euclidian map + portal
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@ -1,6 +1,18 @@
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CAM -0.181956 1.3733 2.83437 -16 -87.8001 0 1 90 5
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CAM 0 1.3733 2.83437 -16 -87.8001 0 1 90 5
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MAT 255 255 255 10.0 1.0 0.0 //white
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# sp 0 0 0 1 0
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# MAT 255 255 255 0.0 1.5 0.0 DIE -1 // 0
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# sp 0 0 0 12.5 0
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TEX skymap.hdr
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MAT 255 255 255 1.0 0.0 0.0 LAM 0 // 0
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MAT 255 255 255 0.0 0.0 0.0 // 1
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sp 0 2 0 150 0
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OBJ scenes/obj/jinx.obj -10 0 0 1.25 0 0 0
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# OBJ scenes/obj/Dragon_800K.obj 0 0 0 35 0 0 0 1
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OBJ scenes/obj/whitedragon.obj 0 0 0 1 0 0 0
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OBJ scenes/obj/jinx.obj 0 0 0 1
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