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+ | Basic camera but glitched for now
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@ -34,10 +34,10 @@ class Shader
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// void setBool(const std::string &name, bool value) const;
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// void setInt(const std::string &name, int value) const;
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// void setFloat(const std::string &name, float value) const;
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void setVec2f(const std::string &name, const glm::vec2 &value) const;
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// void setVec3(const std::string &name, const RT::Vec3f &value) const;
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void set_vec2(const std::string &name, const glm::vec2 &value) const;
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void set_vec3(const std::string &name, const glm::vec3 &value) const;
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// void setVec4(const std::string &name, const RT::Vec4f &value) const;
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// void setMat4(const std::string &name, const RT::Mat4f &value) const;
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void set_mat4(const std::string &name, const glm::mat4 &value) const;
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GLuint getProgram(void) const;
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