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+ | Basic camera but glitched for now
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@ -23,10 +23,13 @@ class Camera
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~Camera(void);
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void update_camera_vectors();
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glm::mat4 get_view_matrix();
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glm::vec3 get_position();
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void process_movement(float xoffset, float yoffset, bool constrainPitch);
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void process_mouse(float xoffset, float yoffset, bool constrainPitch);
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void process_keyboard(bool forward, bool backward, bool left, bool right, bool up, bool down);
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private:
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glm::vec3 _position;
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