+ | Handling transformation objects

This commit is contained in:
TheRedShip
2025-01-21 00:02:12 +01:00
parent fc9f8b9d91
commit da49d10ec5
13 changed files with 135 additions and 27 deletions

View File

@ -142,7 +142,7 @@ void Scene::addObject(Object *obj)
_gpu_objects.push_back(gpu_obj);
}
void Scene::addBvh(std::vector<Triangle> &triangles, glm::vec3 offset)
void Scene::addBvh(std::vector<Triangle> &triangles, glm::vec3 offset, float scale, glm::mat4 transform)
{
GPUBvhData new_bvh_data;
std::vector<GPUBvh> new_bvhs_list;
@ -154,8 +154,9 @@ void Scene::addBvh(std::vector<Triangle> &triangles, glm::vec3 offset)
BVH *bvh = new BVH(triangles, 0, triangles.size());
new_bvhs_list = bvh->getGPUBvhs();
std::cout << glm::to_string(offset) << std::endl;
new_bvh_data.transform = transform * scale;
new_bvh_data.offset = offset;
new_bvh_data.scale = scale;
new_bvh_data.bvh_start_index = _gpu_bvh.size();
new_bvh_data.triangle_start_index = _gpu_triangles.size();