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+ | Texture working on sphere
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@ -105,6 +105,13 @@ void Shader::attach(void)
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_program = glCreateProgram();
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_program_compute = glCreateProgram();
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glProgramParameteri(_program_compute, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE);
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glProgramParameteri(_program, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE);
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glEnable(GL_DEBUG_OUTPUT);
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glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, nullptr, GL_TRUE);
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glAttachShader(_program, _vertex);
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glAttachShader(_program, _fragment);
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glAttachShader(_program_compute, _compute);
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