+ | Texture working on sphere

This commit is contained in:
TheRedShip
2025-01-26 22:42:37 +01:00
parent 07fd5870bf
commit d93a7342a1
7 changed files with 8061 additions and 13 deletions

View File

@ -114,7 +114,10 @@ void Scene::addObject(Object *obj)
gpu_triangle.normal = triangle->getNormal();
_gpu_triangles.push_back(gpu_triangle);
return ;
gpu_obj.vertex1 = triangle->getVertex2();
gpu_obj.vertex2 = triangle->getVertex3();
gpu_obj.normal = triangle->getNormal();
}
else if (obj->getType() == Object::Type::PORTAL)
{

View File

@ -105,6 +105,13 @@ void Shader::attach(void)
_program = glCreateProgram();
_program_compute = glCreateProgram();
glProgramParameteri(_program_compute, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE);
glProgramParameteri(_program, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE);
glEnable(GL_DEBUG_OUTPUT);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, nullptr, GL_TRUE);
glAttachShader(_program, _vertex);
glAttachShader(_program, _fragment);
glAttachShader(_program_compute, _compute);