~ | Switching to glm vectors

This commit is contained in:
TheRedShip
2024-12-21 20:47:53 +01:00
parent 97fb7948f0
commit d92b2ca913
15 changed files with 9 additions and 249 deletions

View File

@ -82,7 +82,6 @@ void Window::mouseMoveCallback(GLFWwindow* window, double xpos, double ypos)
if (glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS)
{
win->camera->process_movement(xoffset, yoffset, true);
glfwSetCursorPos(window, WIDTH / 2, HEIGHT / 2);
// scene.frameCount = 0;
}