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~ | Switching to glm vectors
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@ -82,7 +82,6 @@ void Window::mouseMoveCallback(GLFWwindow* window, double xpos, double ypos)
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if (glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS)
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{
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win->camera->process_movement(xoffset, yoffset, true);
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glfwSetCursorPos(window, WIDTH / 2, HEIGHT / 2);
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// scene.frameCount = 0;
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}
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