~ | Better camera system + | Quad intersection test

This commit is contained in:
TheRedShip
2025-01-03 16:23:09 +01:00
parent f973d77654
commit d25db020bf
16 changed files with 135 additions and 1876 deletions

View File

@ -30,14 +30,17 @@ int main(int argc, char **argv)
Vertex vertices[3] = {{{-1.0f, -1.0f}, {0.0f, 0.0f}},{{3.0f, -1.0f}, {2.0f, 0.0f}},{{-1.0f, 3.0f}, {0.0f, 2.0f}}};
size_t size = sizeof(vertices) / sizeof(Vertex) / 3;
shader.setupVertexBuffer(vertices, size);
GLint max_gpu_size;
glGetIntegerv(GL_MAX_SHADER_STORAGE_BLOCK_SIZE, &max_gpu_size);
const std::vector<GPUObject> &gpu_data = scene.getGPUData();
std::cout << "Sending " << gpu_data.size() << " objects for "<< gpu_data.size() * sizeof(GPUObject) << " / " << max_gpu_size << " bytes" << std::endl;
while (!window.shouldClose())
{
glUseProgram(shader.getProgramCompute());
const std::vector<GPUObject> &gpu_data = scene.getGPUData();
// Update SSBO with latest object data
glBindBuffer(GL_SHADER_STORAGE_BUFFER, objectSSBO);
glBufferData(GL_SHADER_STORAGE_BUFFER, gpu_data.size() * sizeof(GPUObject), gpu_data.data(), GL_DYNAMIC_DRAW);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, objectSSBO);