~ | TopLevelBVH

This commit is contained in:
RedShip
2025-01-22 19:33:18 +01:00
parent 594903029f
commit cd65cff03f
10 changed files with 305 additions and 115 deletions

View File

@ -6,7 +6,7 @@
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/27 14:51:49 by TheRed #+# #+# */
/* Updated: 2025/01/20 18:55:25 by ycontre ### ########.fr */
/* Updated: 2025/01/22 18:45:48 by ycontre ### ########.fr */
/* */
/* ************************************************************************** */
@ -30,6 +30,7 @@ int main(int argc, char **argv)
const std::vector<GPUTriangle> &triangle_data = scene.getTriangleData();
const std::vector<GPUBvh> &bvh_nodes = scene.getBvh();
const std::vector<GPUBvhData> &bvh_data = scene.getBvhData();
const std::vector<GPUTopBvh> &top_bvh = scene.getTopBvh();
const std::vector<GPUMaterial> &material_data = scene.getMaterialData();
std::cout << "Sending " << object_data.size() << " objects for " << \
@ -51,29 +52,35 @@ int main(int argc, char **argv)
glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(GPUTriangle) * triangle_data.size(), triangle_data.data(), GL_STATIC_DRAW);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, trianglesSSBO);
GLuint bvh_nodesSSBO;
glGenBuffers(1, &bvh_nodesSSBO);
glBindBuffer(GL_SHADER_STORAGE_BUFFER, bvh_nodesSSBO);
GLuint top_bvhSSBO;
glGenBuffers(1, &top_bvhSSBO);
glBindBuffer(GL_SHADER_STORAGE_BUFFER, top_bvhSSBO);
glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(GPUTopBvh) * top_bvh.size(), top_bvh.data(), GL_STATIC_DRAW);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 3, top_bvhSSBO);
GLuint bvh_dataSSBO;
glGenBuffers(1, &bvh_dataSSBO);
glBindBuffer(GL_SHADER_STORAGE_BUFFER, bvh_dataSSBO);
glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(GPUBvhData) * bvh_data.size(), bvh_data.data(), GL_STATIC_DRAW);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 3, bvh_nodesSSBO);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 4, bvh_dataSSBO);
GLuint bvhSSBO;
glGenBuffers(1, &bvhSSBO);
glBindBuffer(GL_SHADER_STORAGE_BUFFER, bvhSSBO);
glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(GPUBvh) * bvh_nodes.size(), bvh_nodes.data(), GL_STATIC_DRAW);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 4, bvhSSBO);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 5, bvhSSBO);
GLuint materialSSBO;
glGenBuffers(1, &materialSSBO);
glBindBuffer(GL_SHADER_STORAGE_BUFFER, materialSSBO);
glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(GPUMaterial) * material_data.size(), nullptr, GL_STATIC_DRAW);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 5, materialSSBO);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 6, materialSSBO);
GLuint lightSSBO;
glGenBuffers(1, &lightSSBO);
glBindBuffer(GL_SHADER_STORAGE_BUFFER, lightSSBO);
glBufferData(GL_SHADER_STORAGE_BUFFER, scene.getGPULights().size() * sizeof(int), nullptr, GL_STATIC_DRAW);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 6, lightSSBO);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 7, lightSSBO);
GLuint cameraUBO;