+ | Some opti

This commit is contained in:
RedShip
2025-01-23 19:44:55 +01:00
parent 896cd02e45
commit c050caa789
12 changed files with 39 additions and 197 deletions

View File

@ -93,31 +93,26 @@ bool intersectTriangle(Ray ray, GPUObject obj, out hitInfo hit)
return (valid);
}
bool intersectTriangle(Ray ray, GPUTriangle obj, out hitInfo hit)
bool intersectTriangle(Ray ray, GPUTriangle tri, out hitInfo hit)
{
vec3 vertex1 = obj.vertex1 - obj.position;
vec3 vertex2 = obj.vertex2 - obj.position;
vec3 edgeAB = tri.vertex1 - tri.position;
vec3 edgeAC = tri.vertex2 - tri.position;
vec3 normalVector = tri.normal;
vec3 ao = ray.origin - tri.position;
vec3 dao = cross(ao, ray.direction);
vec3 pvec = cross(ray.direction, vertex2);
float det = dot(vertex1, pvec);
vec3 tvec = ray.origin - obj.position;
float invDet = 1.0 / det;
float u = dot(tvec, pvec) * invDet;
vec3 qvec = cross(tvec, vertex1);
float v = dot(ray.direction, qvec) * invDet;
float t = dot(vertex2, qvec) * invDet;
bool valid = abs(det) > 1e-8 &&
u >= 0.0 && u <= 1.0 &&
v >= 0.0 && (u + v) <= 1.0 &&
t > 0.0;
hit.t = t;
hit.position = ray.origin + ray.direction * t;
hit.normal = obj.normal * sign(-dot(ray.direction, obj.normal));
return (valid);
float determinant = -dot(ray.direction, normalVector);
float invDet = 1 / determinant;
float dst = dot(ao, normalVector) * invDet;
float u = dot(edgeAC, dao) * invDet;
float v = -dot(edgeAB, dao) * invDet;
float w = 1 - u - v;
hit.position = ray.origin + ray.direction * dst;
hit.normal = normalVector;
hit.t = dst;
return (determinant >= 1E-8 && dst >= 0 && u >= 0 && v >= 0 && w >= 0);
}
bool intersectCube(Ray ray, GPUObject obj, out hitInfo hit)