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https://github.com/TheRedShip/RT_GPU.git
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~ | small fix in topbvh stats calculation
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@ -20,8 +20,8 @@ int main(int argc, char **argv)
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return (1);
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return (1);
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Window window(&scene, WIDTH, HEIGHT, "RT_GPU", 0);
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Window window(&scene, WIDTH, HEIGHT, "RT_GPU", 0);
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Shader shader("shaders/vertex.vert", "shaders/frag.frag", "shaders/compute.glsl");
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// Shader shader("shaders/vertex.vert", "shaders/frag.frag", "shaders/compute.glsl");
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// Shader shader("shaders/vertex.vert", "shaders/frag.frag", "shaders/debug.glsl");
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Shader shader("shaders/vertex.vert", "shaders/frag.frag", "shaders/debug.glsl");
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GLint max_gpu_size;
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GLint max_gpu_size;
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glGetIntegerv(GL_MAX_SHADER_STORAGE_BLOCK_SIZE, &max_gpu_size);
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glGetIntegerv(GL_MAX_SHADER_STORAGE_BLOCK_SIZE, &max_gpu_size);
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@ -237,21 +237,20 @@ TopBVHStats TopBVH::analyzeBVHLeaves()
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// Get stats from left and right subtrees
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// Get stats from left and right subtrees
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TopBVHStats left = _left->analyzeBVHLeaves();
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TopBVHStats left = _left->analyzeBVHLeaves();
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TopBVHStats right = _left->analyzeBVHLeaves();
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TopBVHStats right = _right->analyzeBVHLeaves();
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// Combine the results
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// Combine the results
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int min_count = std::min(left.min_bvh, right.min_bvh);
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int min_count = std::min(left.min_bvh, right.min_bvh);
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int max_count = std::max(left.max_bvh, right.max_bvh);
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int max_count = std::max(left.max_bvh, right.max_bvh);
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// Calculate weighted average based on number of leaves in each subtree
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// Calculate weighted average based on number of leaves in each subtree
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float left_leaf_count = (left.average_bvh > 0) ? 1.0f : 0.0f;
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float left_weighted = left.average_bvh * (left.max_bvh - left.min_bvh + 1);
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float right_leaf_count = (right.average_bvh > 0) ? 1.0f : 0.0f;
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float right_weighted = right.average_bvh * (right.max_bvh - right.min_bvh + 1);
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float total_leaf_count = left_leaf_count + right_leaf_count;
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int total_count = (left.max_bvh - left.min_bvh + 1) + (right.max_bvh - right.min_bvh + 1);
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float avg_count = 0.0f;
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float avg_count = 0.0f;
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if (total_leaf_count > 0)
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if (total_count > 0)
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avg_count = (left.average_bvh * left_leaf_count +
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avg_count = (left_weighted + right_weighted) / total_count;
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right.average_bvh * right_leaf_count) / total_leaf_count;
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return {min_count, max_count, avg_count};
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return {min_count, max_count, avg_count};
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}
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}
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