~ | Variable refactoring

This commit is contained in:
TheRedShip
2025-01-05 14:50:29 +01:00
parent 846efdd5c6
commit b9b7084a4f
6 changed files with 36 additions and 17 deletions

View File

@ -49,8 +49,8 @@ int main(int argc, char **argv)
shader.set_int("u_objectsNum", gpu_data.size());
shader.set_float("u_time", (float)(glfwGetTime()));
shader.set_vec2("u_resolution", glm::vec2(WIDTH, HEIGHT));
shader.set_vec3("u_cameraPosition", scene.getCamera()->get_position());
shader.set_mat4("u_viewMatrix", scene.getCamera()->get_view_matrix());
shader.set_vec3("u_cameraPosition", scene.getCamera()->getPosition());
shader.set_mat4("u_viewMatrix", scene.getCamera()->getViewMatrix());
glDispatchCompute((WIDTH + 15) / 16, (HEIGHT + 15) / 16, 1);
glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT);