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* | Push for render sponza on server
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@ -27,8 +27,6 @@ void Camera::updateCameraVectors()
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{
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glm::vec3 frontTemp;
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std::cout << _yaw << std::endl;
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frontTemp.x = cos(glm::radians(_yaw)) * cos(glm::radians(_pitch));
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frontTemp.y = sin(glm::radians(_pitch));
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frontTemp.z = sin(glm::radians(_yaw)) * cos(glm::radians(_pitch));
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