* | Push for render sponza on server

This commit is contained in:
TheRedShip
2025-02-18 00:34:13 +01:00
parent 62852a51dc
commit b3bc2cc659
53 changed files with 222071 additions and 821720 deletions

View File

@ -202,10 +202,10 @@ vec3[2] pathtrace(Ray ray, inout uint rng_state)
if (i == 0)
{
imageStore(normal_texture, ivec2(gl_GlobalInvocationID.xy), vec4(normalize(hit.normal), 1.0));
imageStore(position_texture, ivec2(gl_GlobalInvocationID.xy), vec4(normalize(hit.position), 1.0));
// vec4 accum_normal = accumulate(normal_texture, accum_normal, normalize(hit.normal));
// vec4 accum_position = accumulate(position_texture, accum_position, normalize(hit.position));
// imageStore(normal_texture, ivec2(gl_GlobalInvocationID.xy), vec4(normalize(hit.normal), 1.0));
// imageStore(position_texture, ivec2(gl_GlobalInvocationID.xy), vec4(normalize(hit.position), 1.0));
vec4 accum_normal = accumulate(normal_texture, accum_normal, normalize(hit.normal));
vec4 accum_position = accumulate(position_texture, accum_position, normalize(hit.position));
}
float p = max(color.r, max(color.g, color.b));