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~ | Small RR correction
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@ -157,7 +157,7 @@ vec3 pathtrace(Ray ray, inout uint rng_state)
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// RR
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float p = max(color.r, max(color.g, color.b));
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if (i > 1 && randomValue(rng_state) > p)
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if (randomValue(rng_state) > p)
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break;
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color /= p;
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//
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