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change camera movement smoothing when movement is similar
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@ -6,7 +6,7 @@
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/* By: tomoron <tomoron@student.42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/01/22 16:29:26 by tomoron #+# #+# */
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/* Updated: 2025/01/29 23:58:48 by tomoron ### ########.fr */
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/* Updated: 2025/01/30 17:12:58 by tomoron ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -50,7 +50,7 @@ class Renderer
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void imguiPathCreation(void);
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void imguiRenderInfo(void);
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std::string floatToTime(float timef);
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glm::vec2 sphereInterpolate(glm::vec2 from, glm::vec2 to, float time);
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glm::vec2 bezierSphereInterpolate(glm::vec4 control, glm::vec2 from, glm::vec2 to, float time);
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void updateAvailableCodecs(void);
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void fillGoodCodecList(std::vector<AVCodecID> &lst);
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glm::vec3 hermiteInterpolate(glm::vec3 points[4], double alpha);
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