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https://github.com/TheRedShip/RT_GPU.git
synced 2025-09-27 18:48:36 +02:00
+ | Better parsing
This commit is contained in:
@ -57,22 +57,16 @@ class Scene
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void addObject(Object *object);
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void addObject(Object *object);
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void addMaterial(Material *material);
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void addMaterial(Material *material);
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void updateGPUData();
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const std::vector<GPUObject> &getObjectData() const;
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const std::vector<GPUObject> &getObjectData() const;
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std::vector<GPUMaterial> &getMaterialData();
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std::vector<GPUMaterial> &getMaterialData();
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Camera *getCamera(void) const;
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Camera *getCamera(void) const;
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Material *getMaterial(int material_index);
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GPUMaterial getMaterial(int material_index);
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private:
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private:
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std::vector<Object *> _objects;
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std::vector<Material *> _materials;
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std::vector<GPUObject> _gpu_objects;
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std::vector<GPUObject> _gpu_objects;
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std::vector<GPUMaterial> _gpu_materials;
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std::vector<GPUMaterial> _gpu_materials;
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Camera *_camera;
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Camera *_camera;
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};
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};
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@ -50,103 +50,87 @@ bool Scene::parseScene(char *name)
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}
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}
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void Scene::addObject(Object *object)
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void Scene::addObject(Object *obj)
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{
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{
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_objects.push_back(object);
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GPUObject gpu_obj;
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this->updateGPUData();
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gpu_obj.mat_index = obj->getMaterialIndex();
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gpu_obj.position = obj->getPosition();
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gpu_obj.type = static_cast<int>(obj->getType());
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if (obj->getType() == Object::Type::SPHERE)
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{
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auto sphere = static_cast<Sphere *>(obj);
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gpu_obj.radius = sphere->getRadius();
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}
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else if (obj->getType() == Object::Type::PLANE)
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{
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auto plane = static_cast<Plane *>(obj);
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gpu_obj.normal = plane->getNormal();
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}
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else if (obj->getType() == Object::Type::QUAD)
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{
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auto quad = static_cast<Quad *>(obj);
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gpu_obj.vertex1 = quad->getUp();
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gpu_obj.vertex2 = quad->getRight();
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}
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else if (obj->getType() == Object::Type::TRIANGLE)
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{
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auto triangle = static_cast<Triangle *>(obj);
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gpu_obj.vertex1 = triangle->getVertex2();
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gpu_obj.vertex2 = triangle->getVertex3();
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gpu_obj.normal = triangle->getNormal();
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}
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else if (obj->getType() == Object::Type::CUBE)
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{
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auto cube = static_cast<Cube *>(obj);
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gpu_obj.position = cube->getPosition();
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gpu_obj.vertex1 = cube->getSize();
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}
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else if (obj->getType() == Object::Type::CYLINDER)
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{
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auto cylinder = static_cast<Cylinder *>(obj);
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gpu_obj.normal = glm::vec3(cylinder->getRadius(), cylinder->getHeight(), 0.0f);
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gpu_obj.transform = glm::mat4(cylinder->getRotation());
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}
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else if (obj->getType() == Object::Type::PORTAL)
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{
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auto portal = static_cast<Portal *>(obj);
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gpu_obj.vertex1 = portal->getUp();
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gpu_obj.vertex2 = portal->getRight();
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gpu_obj.normal = portal->getNormal();
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gpu_obj.transform = glm::mat4(portal->getRotation());
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int i = _gpu_objects.size();
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GPUObject &linked = _gpu_objects[i - 2];
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if (portal->getLinkedPortalIndex() == -1)
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{
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if (linked.type == (int)Object::Type::PORTAL && linked.radius == static_cast<int>(i))
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portal->setLinkedPortalIndex(i - 2);
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else
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portal->setLinkedPortalIndex(i + 2);
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}
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gpu_obj.radius = portal->getLinkedPortalIndex();
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}
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_gpu_objects.push_back(gpu_obj);
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}
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}
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void Scene::addMaterial(Material *material)
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void Scene::addMaterial(Material *material)
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{
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{
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_materials.push_back(material);
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this->updateGPUData();
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}
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void Scene::updateGPUData()
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{
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GPUObject gpu_obj;
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GPUMaterial gpu_mat;
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GPUMaterial gpu_mat;
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_gpu_objects.clear();
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gpu_mat.color = material->color;
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_gpu_materials.clear();
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gpu_mat.emission = material->emission;
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gpu_mat.roughness = material->roughness;
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for (unsigned int i = 0; i < _objects.size(); i++)
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gpu_mat.metallic = material->metallic;
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{
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gpu_mat.refraction = material->refraction;
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Object *obj = _objects[i];
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gpu_mat.type = material->type;
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gpu_obj.mat_index = obj->getMaterialIndex();
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_gpu_materials.push_back(gpu_mat);
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gpu_obj.position = obj->getPosition();
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gpu_obj.type = static_cast<int>(obj->getType());
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if (obj->getType() == Object::Type::SPHERE)
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{
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auto sphere = static_cast<Sphere *>(obj);
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gpu_obj.radius = sphere->getRadius();
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}
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else if (obj->getType() == Object::Type::PLANE)
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{
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auto plane = static_cast<Plane *>(obj);
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gpu_obj.normal = plane->getNormal();
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}
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else if (obj->getType() == Object::Type::QUAD)
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{
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auto quad = static_cast<Quad *>(obj);
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gpu_obj.vertex1 = quad->getUp();
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gpu_obj.vertex2 = quad->getRight();
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}
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else if (obj->getType() == Object::Type::TRIANGLE)
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{
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auto triangle = static_cast<Triangle *>(obj);
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gpu_obj.vertex1 = triangle->getVertex2();
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gpu_obj.vertex2 = triangle->getVertex3();
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gpu_obj.normal = triangle->getNormal();
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}
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else if (obj->getType() == Object::Type::CUBE)
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{
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auto cube = static_cast<Cube *>(obj);
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gpu_obj.position = cube->getPosition();
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gpu_obj.vertex1 = cube->getSize();
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}
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else if (obj->getType() == Object::Type::CYLINDER)
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{
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auto cylinder = static_cast<Cylinder *>(obj);
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gpu_obj.normal = glm::vec3(cylinder->getRadius(), cylinder->getHeight(), 0.0f);
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gpu_obj.transform = glm::mat4(cylinder->getRotation());
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}
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else if (obj->getType() == Object::Type::PORTAL)
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{
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auto portal = static_cast<Portal *>(obj);
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gpu_obj.vertex1 = portal->getUp();
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gpu_obj.vertex2 = portal->getRight();
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gpu_obj.normal = portal->getNormal();
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gpu_obj.transform = glm::mat4(portal->getRotation());
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Portal *linked = static_cast<Portal *>(_objects[i - 2]);
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if (portal->getLinkedPortalIndex() == -1)
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{
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if (linked->getType() == Object::Type::PORTAL && linked->getLinkedPortalIndex() == static_cast<int>(i))
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portal->setLinkedPortalIndex(i - 2);
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else
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portal->setLinkedPortalIndex(i + 2);
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}
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gpu_obj.radius = portal->getLinkedPortalIndex();
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}
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_gpu_objects.push_back(gpu_obj);
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}
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for (const auto &material : _materials)
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{
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gpu_mat.color = material->color;
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gpu_mat.emission = material->emission;
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gpu_mat.roughness = material->roughness;
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gpu_mat.metallic = material->metallic;
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gpu_mat.refraction = material->refraction;
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gpu_mat.type = material->type;
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_gpu_materials.push_back(gpu_mat);
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}
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}
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}
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const std::vector<GPUObject>& Scene::getObjectData() const
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const std::vector<GPUObject>& Scene::getObjectData() const
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@ -164,9 +148,9 @@ Camera *Scene::getCamera(void) const
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return (_camera);
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return (_camera);
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}
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}
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Material *Scene::getMaterial(int material_index)
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GPUMaterial Scene::getMaterial(int material_index)
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{
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{
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if (material_index < 0 || material_index >= (int)_materials.size())
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if (material_index < 0 || material_index >= (int)_gpu_materials.size())
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throw std::runtime_error("Incorrect material index");
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throw std::runtime_error("Incorrect material index");
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return (_materials[material_index]);
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return (_gpu_materials[material_index]);
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}
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}
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