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+ | Other key can now be pressed without accum reset
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@ -19,7 +19,7 @@ int main(int argc, char **argv)
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if (argc <= 1 || !scene.parseScene(argv[1]))
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return (1);
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Window window(&scene, WIDTH, HEIGHT, "RT_GPU", 5);
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Window window(&scene, WIDTH, HEIGHT, "RT_GPU", 0);
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Shader shader("shaders/vertex.vert", "shaders/frag.frag", "shaders/compute.glsl");
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GLint max_gpu_size;
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