diff --git a/scenes/pillard.rt b/scenes/pillard.rt index 0d4146d..91108c4 100644 --- a/scenes/pillard.rt +++ b/scenes/pillard.rt @@ -1,4 +1,4 @@ -CAM 18.2756 8.40071 48.9905 -0.2 -470.601 0 1 45 5 +CAM 18.2756 8.40071 48.9905 -0.2 -470.601 0 1 45 10 MAT 255 050 050 1.0 0.0 0.0 // 0 red MAT 050 255 050 1.0 0.0 0.0 // 1 green @@ -9,7 +9,7 @@ sp +0.000 +17.00 +0.000 4.0 1 sp +0.000 +17.00 -20.00 4.0 2 -MAT 250 250 250 0.0 1.7 0.0 DIE // 3 white 0 0 1 +MAT 250 250 250 0.0 1.5 0.0 DIE // 3 white 0 0 1 MAT 250 250 250 0.0 1.0 1.0 // 4 white 0 1 0 MAT 250 250 250 0.0 0.0 0.0 // 5 white 1 0 0 @@ -90,8 +90,4 @@ cu +0.000 +10.00 -40.00 70.0 20.0 20.0 5 cu 40.00 +10.00 +0.000 20.0 20.0 70.0 5 cu -40.00 +10.00 +0.000 20.0 20.0 70.0 5 cu 0 +30.00 +0.000 70.0 20.0 70.0 5 -cu 0 -10.000 +0.000 70.0 20.0 70.0 5 -# cu +35.00 +10.00 +0.000 -X 80.0 20.0 5 -# cu -35.00 +10.00 +0.000 +X 80.0 20.0 5 -# cu +0.000 +20.00 +0.000 -Y 70.0 80.0 5 -# cu +0.000 +0.000 +0.000 +Y 70.0 80.0 5 \ No newline at end of file +cu 0 -10.000 +0.000 70.0 20.0 70.0 5 \ No newline at end of file diff --git a/shaders/compute.glsl b/shaders/compute.glsl index 601f545..ff60468 100644 --- a/shaders/compute.glsl +++ b/shaders/compute.glsl @@ -151,7 +151,7 @@ vec3 pathtrace(Ray ray, inout uint rng_state) hitInfo hit = traceRay(ray); if (hit.obj_index == -1) { - light += GetEnvironmentLight(ray); + // light += GetEnvironmentLight(ray); // light += vec3(135 / 255.0f, 206 / 255.0f, 235 / 255.0f); //ambient color break; }