mirror of
https://github.com/TheRedShip/RT_GPU.git
synced 2025-09-27 10:48:34 +02:00
~ | Better portals
This commit is contained in:
@ -16,7 +16,10 @@
|
|||||||
# define WIDTH 1920
|
# define WIDTH 1920
|
||||||
# define HEIGHT 1080
|
# define HEIGHT 1080
|
||||||
|
|
||||||
|
#define GLM_ENABLE_EXPERIMENTAL
|
||||||
|
|
||||||
# include "glm/glm.hpp"
|
# include "glm/glm.hpp"
|
||||||
|
# include "glm/gtx/string_cast.hpp"
|
||||||
# include "glm/gtc/matrix_transform.hpp"
|
# include "glm/gtc/matrix_transform.hpp"
|
||||||
# include "glm/gtc/type_ptr.hpp"
|
# include "glm/gtc/type_ptr.hpp"
|
||||||
|
|
||||||
|
@ -48,7 +48,7 @@ class Camera
|
|||||||
|
|
||||||
float _maxSpeed = 8.0f;
|
float _maxSpeed = 8.0f;
|
||||||
float _acceleration_rate = 40.0f;
|
float _acceleration_rate = 40.0f;
|
||||||
float _deceleration_rate = 20.0f;
|
float _deceleration_rate = 10000.0f;
|
||||||
float _sensitivity = 0.2f;
|
float _sensitivity = 0.2f;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -17,6 +17,8 @@
|
|||||||
|
|
||||||
struct GPUObject
|
struct GPUObject
|
||||||
{
|
{
|
||||||
|
glm::mat4 transform;
|
||||||
|
|
||||||
alignas(16) glm::vec3 position;
|
alignas(16) glm::vec3 position;
|
||||||
|
|
||||||
alignas(16) glm::vec3 normal; // plane triangle
|
alignas(16) glm::vec3 normal; // plane triangle
|
||||||
|
@ -46,6 +46,18 @@ class Portal : public Object
|
|||||||
_edge1 = glm::vec3(x1, y1, z1);
|
_edge1 = glm::vec3(x1, y1, z1);
|
||||||
_edge2 = glm::vec3(x2, y2, z2);
|
_edge2 = glm::vec3(x2, y2, z2);
|
||||||
|
|
||||||
|
glm::vec3 up = glm::normalize(_edge1);
|
||||||
|
glm::vec3 right = glm::normalize(_edge2);
|
||||||
|
glm::vec3 forward = glm::normalize(glm::cross(right, up));
|
||||||
|
|
||||||
|
up = normalize(glm::cross(forward, right));
|
||||||
|
|
||||||
|
_transform = glm::mat3(right, up, forward);
|
||||||
|
_normal = forward;
|
||||||
|
|
||||||
|
std::cout << "Portal Transform Matrix:" << std::endl;
|
||||||
|
std::cout << glm::to_string(_transform) << std::endl;
|
||||||
|
|
||||||
_linked_portal = linked_portal;
|
_linked_portal = linked_portal;
|
||||||
|
|
||||||
_mat_index = mat_index;
|
_mat_index = mat_index;
|
||||||
@ -57,12 +69,20 @@ class Portal : public Object
|
|||||||
|
|
||||||
glm::vec3 getEdge1() const { return (_edge1); }
|
glm::vec3 getEdge1() const { return (_edge1); }
|
||||||
glm::vec3 getEdge2() const { return (_edge2); }
|
glm::vec3 getEdge2() const { return (_edge2); }
|
||||||
|
glm::vec3 getNormal() const { return (_normal); }
|
||||||
|
|
||||||
|
glm::mat3 getTransform() const { return (_transform); }
|
||||||
|
|
||||||
int getLinkedPortalIndex() const { return (_linked_portal); }
|
int getLinkedPortalIndex() const { return (_linked_portal); }
|
||||||
|
|
||||||
Type getType() const override { return Type::PORTAL; }
|
Type getType() const override { return Type::PORTAL; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
glm::vec3 _edge1;
|
glm::vec3 _edge1;
|
||||||
glm::vec3 _edge2;
|
glm::vec3 _edge2;
|
||||||
|
glm::vec3 _normal;
|
||||||
|
|
||||||
|
glm::mat3 _transform;
|
||||||
|
|
||||||
int _linked_portal;
|
int _linked_portal;
|
||||||
};
|
};
|
||||||
|
@ -12,7 +12,11 @@ pl 0 0 0 0 1 0 0
|
|||||||
cu 1 0.5 3 1 1 1 3
|
cu 1 0.5 3 1 1 1 3
|
||||||
cu 1 0.5 -3 1 1 1 4
|
cu 1 0.5 -3 1 1 1 4
|
||||||
|
|
||||||
po 3 0 0 2 0 0 0 2 0 4 0
|
|
||||||
po -3 0 0 2 0 0 0 2 0 3 0
|
qu 2.9 0.9 -0.001 0 2.2 0 2.2 0 0 3
|
||||||
|
po 3 1 0 0 2 0 2 0 0 6 0
|
||||||
|
|
||||||
|
qu -3.1 0.9 -0.001 0 2.2 0 2.2 0 0 4
|
||||||
|
po -3 1 0 0 2 0 2 0 0 4 0
|
||||||
|
|
||||||
sp 0 30 0 30 2
|
sp 0 30 0 30 2
|
@ -5,6 +5,8 @@ layout(binding = 0, rgba32f) uniform image2D output_image;
|
|||||||
layout(binding = 1, rgba32f) uniform image2D accumulation_image;
|
layout(binding = 1, rgba32f) uniform image2D accumulation_image;
|
||||||
|
|
||||||
struct GPUObject {
|
struct GPUObject {
|
||||||
|
mat4 transform;
|
||||||
|
|
||||||
vec3 position; // 12 + 4
|
vec3 position; // 12 + 4
|
||||||
|
|
||||||
vec3 normal; // 12 + 4
|
vec3 normal; // 12 + 4
|
||||||
@ -12,6 +14,7 @@ struct GPUObject {
|
|||||||
vec3 vertex1; // 12 + 4
|
vec3 vertex1; // 12 + 4
|
||||||
vec3 vertex2; // 12 + 4
|
vec3 vertex2; // 12 + 4
|
||||||
|
|
||||||
|
|
||||||
float radius; // 4
|
float radius; // 4
|
||||||
|
|
||||||
int mat_index; // 4
|
int mat_index; // 4
|
||||||
@ -71,13 +74,17 @@ Ray portalRay(Ray ray, hitInfo hit)
|
|||||||
portal_1 = objects[hit.obj_index];
|
portal_1 = objects[hit.obj_index];
|
||||||
portal_2 = objects[int(portal_1.radius)]; // saving memory radius = portal_index
|
portal_2 = objects[int(portal_1.radius)]; // saving memory radius = portal_index
|
||||||
|
|
||||||
vec3 portal_2_normal = normalize(cross(portal_2.vertex1, portal_2.vertex2));
|
vec3 portal_2_normal = portal_2.normal * sign(dot(ray.direction, portal_2.normal));
|
||||||
portal_2_normal *= sign(dot(ray.direction, portal_2_normal));
|
|
||||||
|
|
||||||
relative = portal_2.position - portal_1.position;
|
relative = hit.position - portal_1.position;
|
||||||
|
|
||||||
ray.origin = hit.position + relative + portal_2_normal * 0.01;
|
ray.origin = portal_2.position + mat3(portal_2.transform) * relative;
|
||||||
ray.direction = normalize(ray.direction + portal_2_normal * 0.01);
|
ray.origin += portal_2_normal * 0.01;
|
||||||
|
|
||||||
|
if (dot(ray.direction, portal_2_normal) < 0.0)
|
||||||
|
ray.direction = reflect(ray.direction, portal_2_normal);
|
||||||
|
|
||||||
|
ray.direction = normalize(mat3(portal_2.transform) * ray.direction);
|
||||||
|
|
||||||
return (ray);
|
return (ray);
|
||||||
}
|
}
|
||||||
|
@ -111,6 +111,8 @@ void Scene::updateGPUData()
|
|||||||
auto portal = static_cast<const Portal *>(obj);
|
auto portal = static_cast<const Portal *>(obj);
|
||||||
gpu_obj.vertex1 = portal->getEdge1();
|
gpu_obj.vertex1 = portal->getEdge1();
|
||||||
gpu_obj.vertex2 = portal->getEdge2();
|
gpu_obj.vertex2 = portal->getEdge2();
|
||||||
|
gpu_obj.normal = portal->getNormal();
|
||||||
|
gpu_obj.transform = glm::mat4(portal->getTransform());
|
||||||
gpu_obj.radius = portal->getLinkedPortalIndex();
|
gpu_obj.radius = portal->getLinkedPortalIndex();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user