mirror of
https://github.com/TheRedShip/RT_GPU.git
synced 2025-09-27 18:48:36 +02:00
~ | Better portals
This commit is contained in:
@ -46,6 +46,18 @@ class Portal : public Object
|
||||
_edge1 = glm::vec3(x1, y1, z1);
|
||||
_edge2 = glm::vec3(x2, y2, z2);
|
||||
|
||||
glm::vec3 up = glm::normalize(_edge1);
|
||||
glm::vec3 right = glm::normalize(_edge2);
|
||||
glm::vec3 forward = glm::normalize(glm::cross(right, up));
|
||||
|
||||
up = normalize(glm::cross(forward, right));
|
||||
|
||||
_transform = glm::mat3(right, up, forward);
|
||||
_normal = forward;
|
||||
|
||||
std::cout << "Portal Transform Matrix:" << std::endl;
|
||||
std::cout << glm::to_string(_transform) << std::endl;
|
||||
|
||||
_linked_portal = linked_portal;
|
||||
|
||||
_mat_index = mat_index;
|
||||
@ -57,12 +69,20 @@ class Portal : public Object
|
||||
|
||||
glm::vec3 getEdge1() const { return (_edge1); }
|
||||
glm::vec3 getEdge2() const { return (_edge2); }
|
||||
glm::vec3 getNormal() const { return (_normal); }
|
||||
|
||||
glm::mat3 getTransform() const { return (_transform); }
|
||||
|
||||
int getLinkedPortalIndex() const { return (_linked_portal); }
|
||||
|
||||
Type getType() const override { return Type::PORTAL; }
|
||||
|
||||
private:
|
||||
glm::vec3 _edge1;
|
||||
glm::vec3 _edge2;
|
||||
glm::vec3 _normal;
|
||||
|
||||
glm::mat3 _transform;
|
||||
|
||||
int _linked_portal;
|
||||
};
|
||||
|
Reference in New Issue
Block a user