+ | Shader reloading working

This commit is contained in:
RedShip
2025-02-13 19:22:27 +01:00
parent 6e3b0c44eb
commit 9b8da6ebd8
9 changed files with 87 additions and 246 deletions

View File

@ -3,10 +3,10 @@
/* ::: :::::::: */
/* Renderer.cpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: tomoron <tomoron@student.42angouleme.fr> +#+ +:+ +#+ */
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/01/22 16:34:53 by tomoron #+# #+# */
/* Updated: 2025/02/07 23:24:53 by tomoron ### ########.fr */
/* Updated: 2025/02/13 19:03:34 by ycontre ### ########.fr */
/* */
/* ************************************************************************** */
@ -307,7 +307,8 @@ void Renderer::addImageToRender(Shader &shader)
long int videoFrameOffset;
long int outputImageOffset;
image = shader.getOutputImage();
(void) shader;
// image = shader.getOutputImage();
for (int x = 0; x < WIDTH; x++)
{