+ | Shader reloading working

This commit is contained in:
RedShip
2025-02-13 19:22:27 +01:00
parent 6e3b0c44eb
commit 9b8da6ebd8
9 changed files with 87 additions and 246 deletions

View File

@ -3,10 +3,10 @@
/* ::: :::::::: */
/* ShaderProgram.hpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: TheRed <TheRed@students.42.fr> +#+ +:+ +#+ */
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/02/12 22:22:17 by TheRed #+# #+# */
/* Updated: 2025/02/12 22:22:17 by TheRed ### ########.fr */
/* Updated: 2025/02/13 19:10:15 by ycontre ### ########.fr */
/* */
/* ************************************************************************** */
@ -22,6 +22,8 @@ class ShaderProgram
~ShaderProgram(void);
void attachShader(Shader *shader);
void clearShaders();
void link(void);
void use(void) const;
@ -34,8 +36,9 @@ class ShaderProgram
void set_int(const std::string &name, int value) const;
void set_float(const std::string &name, float value) const;
void set_vec2(const std::string &name, const glm::vec2 &value) const;
void set_textures(std::map<std::string, std::vector<GLuint>> texture_ids);
GLuint getProgram(void) const;
private: