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https://github.com/TheRedShip/RT_GPU.git
synced 2025-09-27 18:48:36 +02:00
denoise only on last image when rendering
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@ -6,12 +6,14 @@
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/01/22 16:34:53 by tomoron #+# #+# */
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/* Updated: 2025/02/13 19:03:34 by ycontre ### ########.fr */
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/* Updated: 2025/02/15 22:51:54 by tomoron ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "RT.hpp"
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void shaderDenoise(ShaderProgram &denoising_program, GPUDenoise &denoise, std::vector<GLuint> textures);
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Renderer::Renderer(Scene *scene, Window *win, Arguments &args)
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{
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std::string *renderPath;
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@ -300,7 +302,7 @@ void Renderer::initRender(void)
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SWS_BILINEAR, nullptr, nullptr, nullptr);
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}
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void Renderer::addImageToRender(GLuint &texture)
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void Renderer::addImageToRender(std::vector<GLuint> &textures, ShaderProgram &denoisingProgram)
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{
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std::vector<float> image(WIDTH * HEIGHT * 4);
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@ -308,7 +310,10 @@ void Renderer::addImageToRender(GLuint &texture)
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long int videoFrameOffset;
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long int outputImageOffset;
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glBindTexture(GL_TEXTURE_2D, texture);
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if(_scene->getDenoise().enabled)
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shaderDenoise(denoisingProgram, _scene->getDenoise(), textures);
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glBindTexture(GL_TEXTURE_2D, textures[0]);
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_FLOAT, image.data());
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glBindTexture(GL_TEXTURE_2D, 0);
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@ -403,7 +408,7 @@ void Renderer::addPoint(float time)
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_path.insert(pos, newPoint);
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}
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void Renderer::update(GLuint &texture)
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void Renderer::update(std::vector<GLuint> &textures, ShaderProgram &denoisingProgram)
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{
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double curTime;
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@ -424,7 +429,7 @@ void Renderer::update(GLuint &texture)
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if(!_testMode)
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{
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addImageToRender(texture);
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addImageToRender(textures, denoisingProgram);
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_frameCount++;
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}
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makeMovement(curTime - _curSplitStart, curTime);
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