denoise only on last image when rendering

This commit is contained in:
2025-02-15 23:51:18 +01:00
parent 0544bc3a0f
commit 99965ae243
5 changed files with 30 additions and 16 deletions

View File

@ -6,7 +6,7 @@
/* By: tomoron <tomoron@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/01/22 16:29:26 by tomoron #+# #+# */
/* Updated: 2025/02/05 17:24:37 by tomoron ### ########.fr */
/* Updated: 2025/02/15 22:46:36 by tomoron ### ########.fr */
/* */
/* ************************************************************************** */
@ -25,6 +25,7 @@ extern "C" {
class Scene;
class Window;
class Shader;
class ShaderProgram;
typedef struct s_pathPoint
{
@ -38,7 +39,7 @@ class Renderer
public:
Renderer(Scene *scene, Window *win, Arguments &args);
void update(GLuint &texture);
void update(std::vector<GLuint> &textures, ShaderProgram &denoisingProgram);
void renderImgui(void);
int rendering(void) const;
@ -66,7 +67,7 @@ class Renderer
void initRender();
void fillGoodCodecList(std::vector<AVCodecID> &lst);
void updateAvailableCodecs(int mode, AVCodecID id);
void addImageToRender(GLuint &texture);
void addImageToRender(std::vector<GLuint> &textures, ShaderProgram &denoisingProgram);
void endRender(void);

View File

@ -6,7 +6,7 @@
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/13 16:15:41 by TheRed #+# #+# */
/* Updated: 2025/02/04 16:46:37 by tomoron ### ########.fr */
/* Updated: 2025/02/15 22:54:27 by tomoron ### ########.fr */
/* */
/* ************************************************************************** */
@ -47,8 +47,9 @@ class Window
bool &getAccumulate(void);
void setFrameCount(int nb);
bool isRendering();
void rendererUpdate(GLuint &texture);
void rendererUpdate(std::vector<GLuint> &textures, ShaderProgram &denoisingProgram);
private:
GLFWwindow *_window;
Scene *_scene;