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+ | Camera system
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26
includes/glm/gtx/handed_coordinate_space.inl
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26
includes/glm/gtx/handed_coordinate_space.inl
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/// @ref gtx_handed_coordinate_space
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namespace glm
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{
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER bool rightHanded
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(
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vec<3, T, Q> const& tangent,
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vec<3, T, Q> const& binormal,
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vec<3, T, Q> const& normal
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)
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{
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return dot(cross(normal, tangent), binormal) > T(0);
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER bool leftHanded
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(
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vec<3, T, Q> const& tangent,
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vec<3, T, Q> const& binormal,
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vec<3, T, Q> const& normal
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)
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{
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return dot(cross(normal, tangent), binormal) < T(0);
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}
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}//namespace glm
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