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+ | Camera system
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26
includes/glm/gtx/exterior_product.inl
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26
includes/glm/gtx/exterior_product.inl
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/// @ref gtx_exterior_product
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#include <limits>
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namespace glm {
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namespace detail
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{
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template<typename T, qualifier Q, bool Aligned>
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struct compute_cross_vec2
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{
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR static T call(vec<2, T, Q> const& v, vec<2, T, Q> const& u)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'cross' accepts only floating-point inputs");
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return v.x * u.y - u.x * v.y;
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}
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};
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}//namespace detail
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR T cross(vec<2, T, Q> const& x, vec<2, T, Q> const& y)
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{
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return detail::compute_cross_vec2<T, Q, detail::is_aligned<Q>::value>::call(x, y);
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}
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}//namespace glm
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