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~ | Small fixes
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@ -1,4 +1,4 @@
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hitInfo traceRay(Ray ray);
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hitInfo traceRay(inout Ray ray);
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vec3 GetEnvironmentLight(Ray ray)
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{
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@ -165,7 +165,7 @@ hitInfo traverseBVHs(Ray ray)
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return (hit);
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}
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hitInfo traceRay(Ray ray)
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hitInfo traceRay(inout Ray ray)
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{
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hitInfo hitBVH;
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hitInfo hitScene;
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