+ Parsing object system

This commit is contained in:
TheRedShip
2024-12-26 23:06:49 +01:00
parent 2f217b50e9
commit 8941169f4a
13 changed files with 218 additions and 58 deletions

View File

@ -22,40 +22,71 @@ Scene::~Scene()
delete (_camera);
}
Camera *Scene::getCamera(void) const
bool Scene::parseScene(char *name)
{
return (_camera);
std::ifstream file(name);
std::string line;
if (!file.is_open())
{
std::cout << "Error opening the file" << std::endl;
file.close();
return (false);
}
SceneParser scene_parser(this);
while (std::getline(file, line))
{
if (!scene_parser.parseLine(line))
{
std::cerr << line << std::endl;
file.close();
return (false);
}
}
file.close();
return (true);
}
void Scene::addObject(Object *object)
{
_objects.push_back(object);
this->updateGPUData();
}
void Scene::updateGPUData()
{
_gpuObjects.clear();
_gpu_objects.clear();
for (const auto& obj : _objects)
{
GPUObject gpuObj;
gpuObj.position = obj->getPosition();
gpuObj.color = obj->getMaterial()->color;
gpuObj.roughness = obj->getMaterial()->roughness;
gpuObj.specular = obj->getMaterial()->specular;
gpuObj.type = static_cast<int>(obj->getType());
GPUObject gpu_obj;
gpu_obj.position = obj->getPosition();
gpu_obj.color = obj->getMaterial()->color;
gpu_obj.roughness = obj->getMaterial()->roughness;
gpu_obj.specular = obj->getMaterial()->specular;
gpu_obj.type = static_cast<int>(obj->getType());
if (obj->getType() == Object::Type::SPHERE) {
if (obj->getType() == Object::Type::SPHERE)
{
auto sphere = static_cast<const Sphere*>(obj);
gpuObj.radius = sphere->getRadius();
gpu_obj.radius = sphere->getRadius();
}
_gpuObjects.push_back(gpuObj);
std::cout << gpu_obj.position.x << " " << gpu_obj.position.y << " " << gpu_obj.position.z << " " << gpu_obj.radius << " " << gpu_obj.roughness << " " << gpu_obj.specular << std::endl;
_gpu_objects.push_back(gpu_obj);
}
}
const std::vector<GPUObject>& Scene::getGPUData() const
{
return (_gpuObjects);
return (_gpu_objects);
}
Camera *Scene::getCamera(void) const
{
return (_camera);
}

View File

@ -0,0 +1,47 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* SceneParser.cpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: TheRed <TheRed@students.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/12/26 21:43:51 by TheRed #+# #+# */
/* Updated: 2024/12/26 21:43:51 by TheRed ### ########.fr */
/* */
/* ************************************************************************** */
#include "SceneParser.hpp"
SceneParser::SceneParser(Scene *scene) : _scene(scene)
{
object_parsers["sp"] = [](std::stringstream& ss) -> Object*
{
try { return (new Sphere(ss)); }
catch (const std::exception& e) { throw; }
};
}
bool SceneParser::parseLine(const std::string &line)
{
if (line.empty() || line[0] == '#')
return (true);
std::stringstream ss(line);
std::string identifier;
ss >> identifier;
auto it = object_parsers.find(identifier);
if (it != object_parsers.end())
{
try {
Object *obj = it->second(ss);
_scene->addObject(obj);
} catch (const std::exception& e) {
std::cerr << "Error parsing sphere: " << e.what() << std::endl;
return false;
}
}
return (true);
}

View File

@ -12,10 +12,10 @@
#include "Window.hpp"
Window::Window(int width, int height, const char *title, int sleep)
Window::Window(Scene *scene, int width, int height, const char *title, int sleep)
{
_scene = new Scene();
_scene = scene;
if (!glfwInit())
{
fprintf( stderr, "Failed to initialize GLFW\n" );
@ -130,11 +130,6 @@ GLFWwindow *Window::getWindow(void) const
return (_window);
}
Scene *Window::getScene(void) const
{
return (_scene);
}
float Window::getFps(void) const
{
return (_fps);