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https://github.com/TheRedShip/RT_GPU.git
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+ Parsing object system
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@ -22,40 +22,71 @@ Scene::~Scene()
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delete (_camera);
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}
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Camera *Scene::getCamera(void) const
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bool Scene::parseScene(char *name)
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{
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return (_camera);
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std::ifstream file(name);
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std::string line;
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if (!file.is_open())
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{
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std::cout << "Error opening the file" << std::endl;
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file.close();
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return (false);
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}
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SceneParser scene_parser(this);
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while (std::getline(file, line))
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{
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if (!scene_parser.parseLine(line))
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{
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std::cerr << line << std::endl;
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file.close();
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return (false);
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}
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}
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file.close();
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return (true);
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}
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void Scene::addObject(Object *object)
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{
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_objects.push_back(object);
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this->updateGPUData();
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}
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void Scene::updateGPUData()
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{
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_gpuObjects.clear();
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_gpu_objects.clear();
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for (const auto& obj : _objects)
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{
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GPUObject gpuObj;
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gpuObj.position = obj->getPosition();
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gpuObj.color = obj->getMaterial()->color;
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gpuObj.roughness = obj->getMaterial()->roughness;
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gpuObj.specular = obj->getMaterial()->specular;
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gpuObj.type = static_cast<int>(obj->getType());
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GPUObject gpu_obj;
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gpu_obj.position = obj->getPosition();
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gpu_obj.color = obj->getMaterial()->color;
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gpu_obj.roughness = obj->getMaterial()->roughness;
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gpu_obj.specular = obj->getMaterial()->specular;
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gpu_obj.type = static_cast<int>(obj->getType());
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if (obj->getType() == Object::Type::SPHERE) {
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if (obj->getType() == Object::Type::SPHERE)
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{
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auto sphere = static_cast<const Sphere*>(obj);
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gpuObj.radius = sphere->getRadius();
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gpu_obj.radius = sphere->getRadius();
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}
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_gpuObjects.push_back(gpuObj);
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std::cout << gpu_obj.position.x << " " << gpu_obj.position.y << " " << gpu_obj.position.z << " " << gpu_obj.radius << " " << gpu_obj.roughness << " " << gpu_obj.specular << std::endl;
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_gpu_objects.push_back(gpu_obj);
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}
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}
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const std::vector<GPUObject>& Scene::getGPUData() const
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{
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return (_gpuObjects);
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return (_gpu_objects);
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}
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Camera *Scene::getCamera(void) const
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{
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return (_camera);
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}
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47
srcs/class/SceneParser.cpp
Normal file
47
srcs/class/SceneParser.cpp
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@ -0,0 +1,47 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* SceneParser.cpp :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: TheRed <TheRed@students.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/12/26 21:43:51 by TheRed #+# #+# */
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/* Updated: 2024/12/26 21:43:51 by TheRed ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "SceneParser.hpp"
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SceneParser::SceneParser(Scene *scene) : _scene(scene)
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{
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object_parsers["sp"] = [](std::stringstream& ss) -> Object*
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{
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try { return (new Sphere(ss)); }
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catch (const std::exception& e) { throw; }
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};
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}
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bool SceneParser::parseLine(const std::string &line)
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{
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if (line.empty() || line[0] == '#')
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return (true);
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std::stringstream ss(line);
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std::string identifier;
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ss >> identifier;
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auto it = object_parsers.find(identifier);
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if (it != object_parsers.end())
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{
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try {
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Object *obj = it->second(ss);
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_scene->addObject(obj);
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} catch (const std::exception& e) {
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std::cerr << "Error parsing sphere: " << e.what() << std::endl;
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return false;
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}
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}
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return (true);
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}
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@ -12,10 +12,10 @@
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#include "Window.hpp"
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Window::Window(int width, int height, const char *title, int sleep)
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Window::Window(Scene *scene, int width, int height, const char *title, int sleep)
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{
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_scene = new Scene();
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_scene = scene;
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if (!glfwInit())
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{
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fprintf( stderr, "Failed to initialize GLFW\n" );
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@ -130,11 +130,6 @@ GLFWwindow *Window::getWindow(void) const
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return (_window);
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}
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Scene *Window::getScene(void) const
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{
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return (_scene);
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}
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float Window::getFps(void) const
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{
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return (_fps);
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