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+ Parsing object system
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@ -24,7 +24,11 @@
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# include "GLFW/glfw3.h"
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# include <iostream>
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# include <fstream>
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# include <sstream>
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# include <string>
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# include <memory>
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# include <map>
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struct Vertex {
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glm::vec2 position;
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@ -38,6 +42,7 @@ struct Vertex {
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# include "Window.hpp"
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# include "Shader.hpp"
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# include "Scene.hpp"
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# include "SceneParser.hpp"
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