+ Parsing object system

This commit is contained in:
TheRedShip
2024-12-26 23:06:49 +01:00
parent 2f217b50e9
commit 8941169f4a
13 changed files with 218 additions and 58 deletions

View File

@ -39,7 +39,7 @@ class Object
SPHERE,
};
virtual Type getType() const = 0;
virtual Type getType() const = 0;
};
#endif

View File

@ -36,17 +36,20 @@ class Scene
Scene();
~Scene();
Camera *getCamera(void) const;
bool parseScene(char *name);
void addObject(Object *object);
void updateGPUData();
const std::vector<GPUObject>& getGPUData() const;
const std::vector<GPUObject> &getGPUData() const;
Camera *getCamera(void) const;
private:
std::vector<Object *> _objects;
std::vector<GPUObject> _gpuObjects;
std::vector<Object *> _objects;
std::vector<GPUObject> _gpu_objects;
Camera *_camera;
Camera *_camera;
};
#endif

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@ -0,0 +1,31 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* SceneParser.hpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: TheRed <TheRed@students.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/12/26 21:37:37 by TheRed #+# #+# */
/* Updated: 2024/12/26 21:37:37 by TheRed ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef RT_SceneParser__HPP
# define RT_SceneParser__HPP
# include "RT.hpp"
class SceneParser
{
public:
SceneParser(Scene *scene);
bool parseLine(const std::string &line);
private:
Scene *_scene;
std::map<std::string, std::function<Object *(std::stringstream &)>> object_parsers;
};
#endif

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@ -20,11 +20,10 @@ class Scene;
class Window
{
public:
Window(int width, int height, const char *title, int sleep);
Window(Scene *scene, int width, int height, const char *title, int sleep);
~Window(void);
GLFWwindow *getWindow(void) const;
Scene *getScene(void) const;
float getFps(void) const;
void display();

View File

@ -17,15 +17,59 @@
class Sphere : public Object
{
public:
struct ParseError : public std::runtime_error
{
ParseError(const std::string& msg) : std::runtime_error("Sphere parse error: " + msg) {}
};
Sphere(std::stringstream &line) : Object(glm::vec3(0.0f), nullptr)
{
_mat = new Material;
try {
float x, y, z, radius;
float r, g, b, rough, spec;
if (!(line >> x >> y >> z >> radius))
throw std::invalid_argument("Missing position or radius values");
if (radius <= 0.0f)
throw std::invalid_argument("Radius must be positive");
if (!(line >> r >> g >> b >> rough >> spec))
throw std::invalid_argument("Missing material properties");
if (r < 0.0f || r > 255.0f || g < 0.0f || g > 255.0f || b < 0.0f || b > 255.0f)
throw std::invalid_argument("Color values must be between 0 and 255");
if (rough < 0.0f || rough > 1.0f)
throw std::invalid_argument("Roughness must be between 0 and 1");
if (spec < 0.0f || spec > 1.0f)
throw std::invalid_argument("Specular must be between 0 and 1");
_position = glm::vec3(x, y, z);
_radius = radius;
_mat->color = glm::vec3(r / 255.0f, g / 255.0f, b / 255.0f);
_mat->roughness = rough;
_mat->specular = spec;
_material = _mat;
}
catch (const std::exception& e) { throw; }
}
Sphere(const glm::vec3& position, float radius, const Material *material)
: Object(position, material), _radius(radius) {}
float getRadius() const { return (_radius); }
Type getType() const override { return Type::SPHERE; }
float getRadius() const { return (_radius); }
Type getType() const override { return Type::SPHERE; }
private:
float _radius;
Material *_mat;
float _radius;
};
#endif