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+ | Basic imgui window
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@ -36,7 +36,11 @@ class Window
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GLFWwindow *getWindow(void) const;
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float getFps(void) const;
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int getFrameCount(void) const;
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int getPixelisation(void);
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int &getPixelisationAmount(void);
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int isPixelated(void);
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bool &getAccumulate(void);
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private:
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GLFWwindow *_window;
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@ -46,6 +50,9 @@ class Window
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float _delta;
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int _frameCount;
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bool accumulate = true;
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int pixelisation_amount = 5;
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};
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#endif
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