+ | texture

This commit is contained in:
RedShip
2025-01-28 19:19:46 +01:00
parent ff9ab9251f
commit 8466e672f6
10 changed files with 43 additions and 17 deletions

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@ -6,7 +6,7 @@
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */ /* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2025/01/16 15:00:49 by tomoron #+# #+# */ /* Created: 2025/01/16 15:00:49 by tomoron #+# #+# */
/* Updated: 2025/01/24 18:49:57 by ycontre ### ########.fr */ /* Updated: 2025/01/28 18:53:37 by ycontre ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
@ -30,7 +30,7 @@ class ObjParser
long int checkVertexIndex(int index, size_t size); long int checkVertexIndex(int index, size_t size);
void parseMtl(std::stringstream &line, Scene &scene); void parseMtl(std::stringstream &line, Scene &scene);
bool addTriangleFromPolygon(std::vector<glm::vec3> &vertices, int inv); bool addTriangleFromPolygon(std::vector<glm::vec3> &vertices, int inv);
void addTriangle(glm::vec3 v1, glm::vec3 v2, glm::vec3 v3, glm::vec2 vt1, glm::vec2 vt2, glm::vec2 vt3); void addTriangle(glm::vec3 v1, glm::vec3 v2, glm::vec3 v3, std::vector<glm::vec2> textureVertices);
std::string getFilePath(std::string &file); std::string getFilePath(std::string &file);
int pointInTriangle(glm::vec3 pts[3], std::vector<glm::vec3> vertices, size_t cur); int pointInTriangle(glm::vec3 pts[3], std::vector<glm::vec3> vertices, size_t cur);
std::vector<std::string> objSplit(std::string str, std::string delim); std::vector<std::string> objSplit(std::string str, std::string delim);

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@ -6,7 +6,7 @@
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */ /* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2024/12/23 18:30:18 by ycontre #+# #+# */ /* Created: 2024/12/23 18:30:18 by ycontre #+# #+# */
/* Updated: 2025/01/25 14:10:19 by tomoron ### ########.fr */ /* Updated: 2025/01/28 19:05:16 by ycontre ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */

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@ -6,7 +6,7 @@
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */ /* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2024/12/23 19:12:51 by ycontre #+# #+# */ /* Created: 2024/12/23 19:12:51 by ycontre #+# #+# */
/* Updated: 2025/01/23 19:39:33 by ycontre ### ########.fr */ /* Updated: 2025/01/28 19:15:41 by ycontre ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */

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@ -153,6 +153,9 @@ struct hitInfo
vec3 position; vec3 position;
int obj_index; int obj_index;
int mat_index; int mat_index;
float u;
float v;
}; };
#include "shaders/random.glsl" #include "shaders/random.glsl"

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@ -87,10 +87,12 @@ bool intersectTriangle(Ray ray, GPUTriangle obj, out hitInfo hit)
v >= 0.0 && (u + v) <= 1.0 && v >= 0.0 && (u + v) <= 1.0 &&
t > 0.0; t > 0.0;
hit.u = u;
hit.v = v;
hit.t = t; hit.t = t;
hit.position = ray.origin + ray.direction * t; hit.position = ray.origin + ray.direction * t;
hit.normal = vec3(u, v, 1 - (u + v)); //texture mapping // hit.normal = vec3(u, v, 1 - (u + v)); //texture mapping
// hit.normal = obj.normal * sign(-dot(ray.direction, obj.normal)); hit.normal = obj.normal * sign(-dot(ray.direction, obj.normal));
return (valid); return (valid);
} }

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@ -105,12 +105,15 @@ uniform sampler2D textures[16];
vec3 getTextureColor(int texture_index, hitInfo hit) vec3 getTextureColor(int texture_index, hitInfo hit)
{ {
vec2 uv = getSphereUV(hit.normal); GPUTriangle tri = triangles[hit.obj_index];
vec2 uv = hit.u * tri.texture_vertex2 + hit.v * tri.texture_vertex3 + (1 - (hit.u + hit.v)) * tri.texture_vertex1;
return vec3(uv, 0.);
return (texture(textures[texture_index], uv).rgb); return (texture(textures[texture_index], uv).rgb);
} }
void calculateLightColor(GPUMaterial mat, hitInfo hit, inout vec3 color, inout vec3 light, inout uint rng_state) void calculateLightColor(GPUMaterial mat, hitInfo hit, inout vec3 color, inout vec3 light, inout uint rng_state)
{ {
color *= mat.texture_index;
if (mat.texture_index != -1) if (mat.texture_index != -1)
color *= getTextureColor(mat.texture_index, hit); color *= getTextureColor(mat.texture_index, hit);

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@ -80,6 +80,8 @@ hitInfo traceBVH(Ray ray, GPUBvhData bvh_data)
hitInfo temp_hit; hitInfo temp_hit;
if (intersectTriangle(ray, obj, temp_hit) && temp_hit.t < hit.t) if (intersectTriangle(ray, obj, temp_hit) && temp_hit.t < hit.t)
{ {
hit.u = temp_hit.u;
hit.v = temp_hit.v;
hit.t = temp_hit.t; hit.t = temp_hit.t;
hit.last_t = temp_hit.last_t; hit.last_t = temp_hit.last_t;
hit.obj_index = bvh_data.triangle_start_index + node.index + i; hit.obj_index = bvh_data.triangle_start_index + node.index + i;

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@ -6,7 +6,7 @@
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */ /* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/27 14:51:49 by TheRed #+# #+# */ /* Created: 2024/09/27 14:51:49 by TheRed #+# #+# */
/* Updated: 2025/01/28 18:34:10 by ycontre ### ########.fr */ /* Updated: 2025/01/28 19:01:09 by ycontre ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
@ -20,9 +20,9 @@ int main(int argc, char **argv)
return (1); return (1);
Window window(&scene, WIDTH, HEIGHT, "RT_GPU", 0); Window window(&scene, WIDTH, HEIGHT, "RT_GPU", 0);
// Shader shader("shaders/vertex.vert", "shaders/frag.frag", "shaders/compute.glsl"); Shader shader("shaders/vertex.vert", "shaders/frag.frag", "shaders/compute.glsl");
Shader shader("shaders/vertex.vert", "shaders/frag.frag", "shaders/debug.glsl"); // Shader shader("shaders/vertex.vert", "shaders/frag.frag", "shaders/debug.glsl");
GLint max_gpu_size; GLint max_gpu_size;
glGetIntegerv(GL_MAX_SHADER_STORAGE_BLOCK_SIZE, &max_gpu_size); glGetIntegerv(GL_MAX_SHADER_STORAGE_BLOCK_SIZE, &max_gpu_size);

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@ -6,7 +6,7 @@
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */ /* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2025/01/16 15:00:33 by tomoron #+# #+# */ /* Created: 2025/01/16 15:00:33 by tomoron #+# #+# */
/* Updated: 2025/01/28 18:30:33 by ycontre ### ########.fr */ /* Updated: 2025/01/28 19:18:37 by ycontre ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
@ -122,7 +122,7 @@ bool ObjParser::addTriangleFromPolygon(std::vector<glm::vec3> &vertices, int inv
if(pointInTriangle(triangleVertices, vertices, i)) if(pointInTriangle(triangleVertices, vertices, i))
continue; continue;
vertices.erase(vertices.begin() + i); vertices.erase(vertices.begin() + i);
addTriangle(v1, v2, v3, glm::vec2(0.), glm::vec2(0.), glm::vec2(0.)); addTriangle(v1, v2, v3, std::vector<glm::vec2>(0));
return(1); return(1);
} }
return(0); return(0);
@ -153,7 +153,9 @@ void ObjParser::getFaceVertices(std::vector<glm::vec3> &faceVertices, std::vecto
std::runtime_error("OBJ : too many values in an element of a face"); std::runtime_error("OBJ : too many values in an element of a face");
if(sp.size() == 0) if(sp.size() == 0)
std::runtime_error("OBJ : wtf ?"); std::runtime_error("OBJ : wtf ?");
textureVertices.push_back(_textureVertices[checkVertexIndex(std::stoi(sp[1]), _textureVertices.size())]);
if (sp.size() > 1 && sp[1].length())
textureVertices.push_back(_textureVertices[checkVertexIndex(std::stoi(sp[1]), _textureVertices.size())]);
faceVertices.push_back(_vertices[checkVertexIndex(std::stoi(sp[0]), _vertices.size())]); faceVertices.push_back(_vertices[checkVertexIndex(std::stoi(sp[0]), _vertices.size())]);
} }
} }
@ -176,11 +178,22 @@ void ObjParser::addFace(std::stringstream &line)
if(!line.eof()) if(!line.eof())
throw std::runtime_error("OBJ: an error occured while parsing face"); throw std::runtime_error("OBJ: an error occured while parsing face");
addTriangle(faceVertices[0], faceVertices[1], faceVertices[2], textureVertices[0], textureVertices[1], textureVertices[2]); addTriangle(faceVertices[0], faceVertices[1], faceVertices[2], textureVertices);
} }
void ObjParser::addTriangle(glm::vec3 v1, glm::vec3 v2, glm::vec3 v3, glm::vec2 vt1, glm::vec2 vt2, glm::vec2 vt3) void ObjParser::addTriangle(glm::vec3 v1, glm::vec3 v2, glm::vec3 v3, std::vector<glm::vec2> texture_vertices)
{ {
glm::vec2 vt1 = glm::vec2(0.);
glm::vec2 vt2 = glm::vec2(0.);
glm::vec2 vt3 = glm::vec2(0.);
if (texture_vertices.size() == 3)
{
vt1 = texture_vertices[0];
vt2 = texture_vertices[1];
vt3 = texture_vertices[2];
}
_triangles.push_back(Triangle(v1, v2, v3, vt1, vt2, vt3, _mat)); _triangles.push_back(Triangle(v1, v2, v3, vt1, vt2, vt3, _mat));
} }

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@ -6,7 +6,7 @@
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */ /* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2024/12/23 18:29:41 by ycontre #+# #+# */ /* Created: 2024/12/23 18:29:41 by ycontre #+# #+# */
/* Updated: 2025/01/27 18:55:18 by ycontre ### ########.fr */ /* Updated: 2025/01/28 19:17:39 by ycontre ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
@ -116,6 +116,10 @@ void Scene::addObject(Object *obj)
gpu_triangle.vertex2 = triangle->getVertex3(); gpu_triangle.vertex2 = triangle->getVertex3();
gpu_triangle.normal = triangle->getNormal(); gpu_triangle.normal = triangle->getNormal();
gpu_triangle.texture_vertex1 = triangle->getTextureVertex1();
gpu_triangle.texture_vertex2 = triangle->getTextureVertex1();
gpu_triangle.texture_vertex3 = triangle->getTextureVertex1();
_gpu_triangles.push_back(gpu_triangle); _gpu_triangles.push_back(gpu_triangle);
gpu_obj.vertex1 = triangle->getVertex2(); gpu_obj.vertex1 = triangle->getVertex2();
@ -185,7 +189,6 @@ void Scene::addBvh(std::vector<Triangle> &triangles, glm::vec3 offset, float sc
gpu_triangle.texture_vertex2 = triangles[i].getTextureVertex2(); gpu_triangle.texture_vertex2 = triangles[i].getTextureVertex2();
gpu_triangle.texture_vertex3 = triangles[i].getTextureVertex3(); gpu_triangle.texture_vertex3 = triangles[i].getTextureVertex3();
_gpu_triangles.push_back(gpu_triangle); _gpu_triangles.push_back(gpu_triangle);
} }