mirror of
https://github.com/TheRedShip/RT_GPU.git
synced 2025-09-27 18:48:36 +02:00
+ | texture
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@ -6,7 +6,7 @@
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/01/16 15:00:33 by tomoron #+# #+# */
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/* Updated: 2025/01/28 18:30:33 by ycontre ### ########.fr */
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/* Updated: 2025/01/28 19:18:37 by ycontre ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -122,7 +122,7 @@ bool ObjParser::addTriangleFromPolygon(std::vector<glm::vec3> &vertices, int inv
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if(pointInTriangle(triangleVertices, vertices, i))
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continue;
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vertices.erase(vertices.begin() + i);
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addTriangle(v1, v2, v3, glm::vec2(0.), glm::vec2(0.), glm::vec2(0.));
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addTriangle(v1, v2, v3, std::vector<glm::vec2>(0));
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return(1);
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}
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return(0);
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@ -153,7 +153,9 @@ void ObjParser::getFaceVertices(std::vector<glm::vec3> &faceVertices, std::vecto
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std::runtime_error("OBJ : too many values in an element of a face");
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if(sp.size() == 0)
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std::runtime_error("OBJ : wtf ?");
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textureVertices.push_back(_textureVertices[checkVertexIndex(std::stoi(sp[1]), _textureVertices.size())]);
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if (sp.size() > 1 && sp[1].length())
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textureVertices.push_back(_textureVertices[checkVertexIndex(std::stoi(sp[1]), _textureVertices.size())]);
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faceVertices.push_back(_vertices[checkVertexIndex(std::stoi(sp[0]), _vertices.size())]);
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}
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}
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@ -176,11 +178,22 @@ void ObjParser::addFace(std::stringstream &line)
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if(!line.eof())
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throw std::runtime_error("OBJ: an error occured while parsing face");
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addTriangle(faceVertices[0], faceVertices[1], faceVertices[2], textureVertices[0], textureVertices[1], textureVertices[2]);
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addTriangle(faceVertices[0], faceVertices[1], faceVertices[2], textureVertices);
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}
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void ObjParser::addTriangle(glm::vec3 v1, glm::vec3 v2, glm::vec3 v3, glm::vec2 vt1, glm::vec2 vt2, glm::vec2 vt3)
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void ObjParser::addTriangle(glm::vec3 v1, glm::vec3 v2, glm::vec3 v3, std::vector<glm::vec2> texture_vertices)
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{
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glm::vec2 vt1 = glm::vec2(0.);
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glm::vec2 vt2 = glm::vec2(0.);
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glm::vec2 vt3 = glm::vec2(0.);
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if (texture_vertices.size() == 3)
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{
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vt1 = texture_vertices[0];
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vt2 = texture_vertices[1];
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vt3 = texture_vertices[2];
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}
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_triangles.push_back(Triangle(v1, v2, v3, vt1, vt2, vt3, _mat));
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}
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@ -6,7 +6,7 @@
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/12/23 18:29:41 by ycontre #+# #+# */
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/* Updated: 2025/01/27 18:55:18 by ycontre ### ########.fr */
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/* Updated: 2025/01/28 19:17:39 by ycontre ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -116,6 +116,10 @@ void Scene::addObject(Object *obj)
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gpu_triangle.vertex2 = triangle->getVertex3();
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gpu_triangle.normal = triangle->getNormal();
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gpu_triangle.texture_vertex1 = triangle->getTextureVertex1();
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gpu_triangle.texture_vertex2 = triangle->getTextureVertex1();
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gpu_triangle.texture_vertex3 = triangle->getTextureVertex1();
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_gpu_triangles.push_back(gpu_triangle);
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gpu_obj.vertex1 = triangle->getVertex2();
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@ -185,7 +189,6 @@ void Scene::addBvh(std::vector<Triangle> &triangles, glm::vec3 offset, float sc
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gpu_triangle.texture_vertex2 = triangles[i].getTextureVertex2();
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gpu_triangle.texture_vertex3 = triangles[i].getTextureVertex3();
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_gpu_triangles.push_back(gpu_triangle);
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}
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