~ | removing useless trycatch

This commit is contained in:
RedShip
2025-01-13 18:50:55 +01:00
parent 449f059a07
commit 819c07f90d
8 changed files with 136 additions and 191 deletions

View File

@ -6,7 +6,7 @@
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/12/23 19:12:51 by ycontre #+# #+# */
/* Updated: 2024/12/23 19:47:09 by ycontre ### ########.fr */
/* Updated: 2025/01/13 18:44:40 by ycontre ### ########.fr */
/* */
/* ************************************************************************** */
@ -20,48 +20,45 @@ class Portal : public Object
public:
Portal(std::stringstream &line) : Object(glm::vec3(0.0f), -1)
{
try {
float x, y, z;
float x1, y1, z1;
float x2, y2, z2;
bool invert_normal;
float x, y, z;
float x1, y1, z1;
float x2, y2, z2;
bool invert_normal;
int mat_index;
int mat_index;
if (!(line >> x >> y >> z))
throw std::runtime_error("Missing position");
if (!(line >> x >> y >> z))
throw std::runtime_error("Missing position");
if (!(line >> x1 >> y1 >> z1))
throw std::runtime_error("Missing Portal's first edge ");
if (!(line >> x1 >> y1 >> z1))
throw std::runtime_error("Missing Portal's first edge ");
if (!(line >> x2 >> y2 >> z2))
throw std::runtime_error("Missing Portal's second edge");
if (!(line >> invert_normal))
throw std::runtime_error("Missing invert_normal");
if (!(line >> x2 >> y2 >> z2))
throw std::runtime_error("Missing Portal's second edge");
if (!(line >> invert_normal))
throw std::runtime_error("Missing invert_normal");
if (!(line >> mat_index))
throw std::runtime_error("Missing material properties");
if (!(line >> mat_index))
throw std::runtime_error("Missing material properties");
_position = glm::vec3(x, y, z);
_up = glm::vec3(x1, y1, z1);
_right = glm::vec3(x2, y2, z2);
_position = glm::vec3(x, y, z);
_up = glm::vec3(x1, y1, z1);
_right = glm::vec3(x2, y2, z2);
glm::vec3 up = glm::normalize(_up);
glm::vec3 right = glm::normalize(_right);
glm::vec3 forward = glm::normalize(glm::cross(right, up));
glm::vec3 up = glm::normalize(_up);
glm::vec3 right = glm::normalize(_right);
glm::vec3 forward = glm::normalize(glm::cross(right, up));
up = normalize(glm::cross(forward, right));
up = normalize(glm::cross(forward, right));
_rotation = glm::mat3(right, up, forward);
_normal = forward * (invert_normal ? -1.0f : 1.0f);
_rotation = glm::mat3(right, up, forward);
_normal = forward * (invert_normal ? -1.0f : 1.0f);
_linked_portal = -1;
_linked_portal = -1;
_mat_index = mat_index;
}
catch (const std::exception &e) { throw; }
_mat_index = mat_index;
}
Portal(const glm::vec3 &position, const glm::vec3 &edge1, const glm::vec3 &edge2, const int linked_portal, const int mat_index)
: Object(position, mat_index), _up(edge1), _right(edge2), _linked_portal(linked_portal) {}