+ | New window2 scene + better light direct sampling, to tweak and see

This commit is contained in:
TheRedShip
2025-01-15 12:18:21 +01:00
parent 2899055b51
commit 8048d0b799
6 changed files with 113 additions and 11 deletions

View File

@ -124,10 +124,7 @@ Triangle *SceneParser::getFace(std::stringstream &line, std::vector<glm::vec3> &
triangle[0] = vertices[getVertexIndex(line, vertices.size())];
triangle[1] = vertices[getVertexIndex(line, vertices.size())];
triangle[2] = vertices[getVertexIndex(line, vertices.size())];
std::cout << triangle[0].x << " " << triangle[0].y << " " << triangle[0].z << std::endl;
std::cout << triangle[1].x << " " << triangle[1].y << " " << triangle[1].z << std::endl;
std::cout << triangle[2].x << " " << triangle[2].y << " " << triangle[2].z << std::endl;
return(new Triangle(triangle[0], triangle[1], triangle[2], 0));
return (new Triangle(triangle[0], triangle[1], triangle[2], 0));
}
void SceneParser::parseObj(std::stringstream &objInfo)