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+ | New window2 scene + better light direct sampling, to tweak and see
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@ -124,10 +124,7 @@ Triangle *SceneParser::getFace(std::stringstream &line, std::vector<glm::vec3> &
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triangle[0] = vertices[getVertexIndex(line, vertices.size())];
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triangle[1] = vertices[getVertexIndex(line, vertices.size())];
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triangle[2] = vertices[getVertexIndex(line, vertices.size())];
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std::cout << triangle[0].x << " " << triangle[0].y << " " << triangle[0].z << std::endl;
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std::cout << triangle[1].x << " " << triangle[1].y << " " << triangle[1].z << std::endl;
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std::cout << triangle[2].x << " " << triangle[2].y << " " << triangle[2].z << std::endl;
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return(new Triangle(triangle[0], triangle[1], triangle[2], 0));
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return (new Triangle(triangle[0], triangle[1], triangle[2], 0));
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}
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void SceneParser::parseObj(std::stringstream &objInfo)
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