mirror of
https://github.com/TheRedShip/RT_GPU.git
synced 2025-09-27 18:48:36 +02:00
+ | Texture parsing on obj
This commit is contained in:
@ -30,11 +30,11 @@ class ObjParser
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long int checkVertexIndex(int index, size_t size);
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long int checkVertexIndex(int index, size_t size);
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void parseMtl(std::stringstream &line, Scene &scene);
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void parseMtl(std::stringstream &line, Scene &scene);
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bool addTriangleFromPolygon(std::vector<glm::vec3> &vertices, int inv);
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bool addTriangleFromPolygon(std::vector<glm::vec3> &vertices, int inv);
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void addTriangle(glm::vec3 v1, glm::vec3 v2, glm::vec3 v3);
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void addTriangle(glm::vec3 v1, glm::vec3 v2, glm::vec3 v3, glm::vec2 vt1, glm::vec2 vt2, glm::vec2 vt3);
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std::string getFilePath(std::string &file);
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std::string getFilePath(std::string &file);
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int pointInTriangle(glm::vec3 pts[3], std::vector<glm::vec3> vertices, size_t cur);
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int pointInTriangle(glm::vec3 pts[3], std::vector<glm::vec3> vertices, size_t cur);
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std::vector<std::string> objSplit(std::string str, std::string delim);
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std::vector<std::string> objSplit(std::string str, std::string delim);
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void getFaceVertices(std::vector<glm::vec3> &faceVertices, std::stringstream &line);
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void getFaceVertices(std::vector<glm::vec3> &faceVertices, std::vector<glm::vec2> &textureVertices, std::stringstream &line);
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std::string _filename;
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std::string _filename;
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std::ifstream _file;
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std::ifstream _file;
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@ -40,6 +40,11 @@ struct GPUTriangle
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alignas(16) glm::vec3 vertex2;
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alignas(16) glm::vec3 vertex2;
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alignas(16) glm::vec3 normal;
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alignas(16) glm::vec3 normal;
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glm::vec2 texture_vertex1;
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glm::vec2 texture_vertex2;
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glm::vec2 texture_vertex3;
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int mat_index;
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int mat_index;
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};
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};
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@ -121,6 +126,7 @@ class Scene
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std::vector<GPUMaterial> &getMaterialData();
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std::vector<GPUMaterial> &getMaterialData();
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std::vector<GLuint> &getTextureIDs();
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std::vector<GLuint> &getTextureIDs();
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std::vector<std::string> &getTextures();
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std::vector<GPUBvhData> &getBvhData();
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std::vector<GPUBvhData> &getBvhData();
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std::vector<GPUBvh> &getBvh();
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std::vector<GPUBvh> &getBvh();
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@ -51,16 +51,22 @@ class Triangle : public Object
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_mat_index = mat_index;
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_mat_index = mat_index;
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}
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}
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Triangle(const glm::vec3& position, const glm::vec3& vertex2, const glm::vec3& vertex3, const int mat_index)
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Triangle(const glm::vec3& position, const glm::vec3& vertex2, const glm::vec3& vertex3,
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: Object(position, mat_index), _vertex2(vertex2), _vertex3(vertex3) {
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const glm::vec2& vt1, const glm::vec2& vt2, const glm::vec2& vt3, const int mat_index)
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: Object(position, mat_index), _vertex2(vertex2), _vertex3(vertex3),
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_texture_vertex1(vt1), _texture_vertex2(vt2), _texture_vertex3(vt3)
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{
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_normal = glm::normalize(glm::cross(_vertex2 - _position, _vertex3 - _position)); //optimization
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_normal = glm::normalize(glm::cross(_vertex2 - _position, _vertex3 - _position)); //optimization
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_centroid = (_position + _vertex2 + _vertex3) / 3.0f;
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_centroid = (_position + _vertex2 + _vertex3) / 3.0f;
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// _vertex2 -= _position; //optimization
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// _vertex2 -= _position; //optimization
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// _vertex3 -= _position; //optimization
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// _vertex3 -= _position; //optimization
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}
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}
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const glm::vec2 &getTextureVertex1() const {return (_texture_vertex1); }
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const glm::vec2 &getTextureVertex2() const {return (_texture_vertex2); }
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const glm::vec2 &getTextureVertex3() const {return (_texture_vertex3); }
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const glm::vec3 &getVertex2() const { return (_vertex2); }
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const glm::vec3 &getVertex2() const { return (_vertex2); }
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const glm::vec3 &getVertex3() const { return (_vertex3); }
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const glm::vec3 &getVertex3() const { return (_vertex3); }
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const glm::vec3 &getNormal() const { return (_normal); }
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const glm::vec3 &getNormal() const { return (_normal); }
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@ -73,6 +79,11 @@ class Triangle : public Object
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glm::vec3 _vertex2;
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glm::vec3 _vertex2;
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glm::vec3 _vertex3;
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glm::vec3 _vertex3;
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glm::vec2 _texture_vertex1;
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glm::vec2 _texture_vertex2;
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glm::vec2 _texture_vertex3;
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glm::vec3 _normal;
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glm::vec3 _normal;
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glm::vec3 _centroid;
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glm::vec3 _centroid;
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BIN
scenes/obj/Material_baseColor.png
Normal file
BIN
scenes/obj/Material_baseColor.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 223 B |
184
scenes/obj/tails.mtl
Normal file
184
scenes/obj/tails.mtl
Normal file
@ -0,0 +1,184 @@
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# Aspose.3D Wavefront OBJ Exporter
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# Copyright 2004-2024 Aspose Pty Ltd.
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# File created: 01/28/2025 10:29:08
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newmtl Material
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illum 2
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Kd 1 1 1
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Ke 0 0 0
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Pr 0.80404085
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Pm 0
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d 1
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Tr 0
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map_Kd Material_baseColor.png
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newmtl Material
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illum 2
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Kd 1 1 1
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Ke 0 0 0
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Pr 0.80404085
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Pm 0
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d 1
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Tr 0
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map_Kd Material_baseColor.png
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newmtl Material
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illum 2
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Kd 1 1 1
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Ke 0 0 0
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Pr 0.80404085
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Pm 0
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d 1
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Tr 0
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map_Kd Material_baseColor.png
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newmtl Material
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illum 2
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Kd 1 1 1
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Ke 0 0 0
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Pr 0.80404085
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Pm 0
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d 1
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Tr 0
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map_Kd Material_baseColor.png
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newmtl Material
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illum 2
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Kd 1 1 1
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Ke 0 0 0
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Pr 0.80404085
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Pm 0
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d 1
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Tr 0
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map_Kd Material_baseColor.png
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newmtl Material
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illum 2
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Kd 1 1 1
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Ke 0 0 0
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Pr 0.80404085
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Pm 0
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d 1
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Tr 0
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map_Kd Material_baseColor.png
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newmtl Material
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illum 2
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Kd 1 1 1
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Ke 0 0 0
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Pr 0.80404085
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Pm 0
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d 1
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Tr 0
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map_Kd Material_baseColor.png
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newmtl Material
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illum 2
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Kd 1 1 1
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Ke 0 0 0
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Pr 0.80404085
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Pm 0
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d 1
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Tr 0
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map_Kd Material_baseColor.png
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newmtl Material
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illum 2
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Kd 1 1 1
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Ke 0 0 0
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Pr 0.80404085
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Pm 0
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d 1
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Tr 0
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map_Kd Material_baseColor.png
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newmtl Material
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illum 2
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Kd 1 1 1
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Ke 0 0 0
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Pr 0.80404085
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Pm 0
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d 1
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Tr 0
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map_Kd Material_baseColor.png
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newmtl Material
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illum 2
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Kd 1 1 1
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Ke 0 0 0
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Pr 0.80404085
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Pm 0
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d 1
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Tr 0
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map_Kd Material_baseColor.png
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newmtl Material
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illum 2
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Kd 1 1 1
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Ke 0 0 0
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Pr 0.80404085
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Pm 0
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d 1
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Tr 0
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map_Kd Material_baseColor.png
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newmtl Material
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illum 2
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Kd 1 1 1
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Ke 0 0 0
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Pr 0.80404085
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Pm 0
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d 1
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Tr 0
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map_Kd Material_baseColor.png
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newmtl Material
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illum 2
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Kd 1 1 1
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Ke 0 0 0
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Pr 0.80404085
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Pm 0
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d 1
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Tr 0
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map_Kd Material_baseColor.png
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newmtl Material
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illum 2
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Kd 1 1 1
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Ke 0 0 0
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Pr 0.80404085
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Pm 0
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d 1
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Tr 0
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map_Kd Material_baseColor.png
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newmtl Material
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illum 2
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Kd 1 1 1
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Ke 0 0 0
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Pr 0.80404085
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Pm 0
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d 1
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Tr 0
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map_Kd Material_baseColor.png
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newmtl Material
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illum 2
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Kd 1 1 1
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Ke 0 0 0
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Pr 0.80404085
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Pm 0
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d 1
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Tr 0
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map_Kd Material_baseColor.png
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newmtl Material
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illum 2
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Kd 1 1 1
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Ke 0 0 0
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Pr 0.80404085
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Pm 0
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d 1
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Tr 0
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map_Kd Material_baseColor.png
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newmtl Material
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illum 2
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Kd 1 1 1
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Ke 0 0 0
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Pr 0.80404085
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Pm 0
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d 1
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Tr 0
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map_Kd Material_baseColor.png
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newmtl Material
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illum 2
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Kd 1 1 1
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Ke 0 0 0
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Pr 0.80404085
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Pm 0
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d 1
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Tr 0
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map_Kd Material_baseColor.png
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1567
scenes/obj/tails.obj
Normal file
1567
scenes/obj/tails.obj
Normal file
File diff suppressed because it is too large
Load Diff
2235
scenes/test.rt
2235
scenes/test.rt
File diff suppressed because it is too large
Load Diff
@ -27,6 +27,10 @@ struct GPUTriangle
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vec3 vertex2;
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vec3 vertex2;
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vec3 normal;
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vec3 normal;
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vec2 texture_vertex1;
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vec2 texture_vertex2;
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vec2 texture_vertex3;
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int mat_index;
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int mat_index;
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};
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};
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@ -87,14 +87,10 @@ struct GPUBvh
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vec3 min;
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vec3 min;
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vec3 max;
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vec3 max;
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int left_index;
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int index;
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int right_index;
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int is_leaf;
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int first_primitive;
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int primitive_count;
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int primitive_count;
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};
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};
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layout(std430, binding = 4) buffer BvhBuffer
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layout(std430, binding = 4) buffer BvhBuffer
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{
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{
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GPUBvh Bvh[];
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GPUBvh Bvh[];
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@ -165,26 +161,27 @@ hitInfo traceBVH(Ray ray, GPUBvhData bvh_data, inout Stats stats)
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int current_index = stack[stack_ptr--];
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int current_index = stack[stack_ptr--];
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GPUBvh node = Bvh[bvh_data.bvh_start_index + current_index];
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GPUBvh node = Bvh[bvh_data.bvh_start_index + current_index];
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if (node.is_leaf != 0)
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if (node.primitive_count != 0)
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{
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{
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for (int i = 0; i < node.primitive_count; i++)
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for (int i = 0; i < node.primitive_count; i++)
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{
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{
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GPUTriangle obj = triangles[bvh_data.triangle_start_index + node.first_primitive + i];
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GPUTriangle obj = triangles[bvh_data.triangle_start_index + node.index + i];
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stats.triangle_count += 1;
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hitInfo temp_hit;
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hitInfo temp_hit;
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if (intersectTriangle(ray, obj, temp_hit) && temp_hit.t < hit.t)
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if (intersectTriangle(ray, obj, temp_hit) && temp_hit.t < hit.t)
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{
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{
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hit.t = temp_hit.t;
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hit.t = temp_hit.t;
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hit.obj_index = bvh_data.triangle_start_index + node.index + i;
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hit.normal = temp_hit.normal;
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hit.normal = temp_hit.normal;
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hit.obj_index = bvh_data.triangle_start_index + node.first_primitive + i;
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}
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}
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stats.triangle_count++;
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}
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}
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}
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}
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else
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else
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{
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{
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GPUBvh left_node = Bvh[bvh_data.bvh_start_index + node.left_index];
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GPUBvh left_node = Bvh[bvh_data.bvh_start_index + current_index + 1];
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GPUBvh right_node = Bvh[bvh_data.bvh_start_index + node.right_index];
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GPUBvh right_node = Bvh[bvh_data.bvh_start_index + node.index];
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hitInfo left_hit;
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hitInfo left_hit;
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hitInfo right_hit;
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hitInfo right_hit;
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@ -192,20 +189,20 @@ hitInfo traceBVH(Ray ray, GPUBvhData bvh_data, inout Stats stats)
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left_hit.t = 1e30;
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left_hit.t = 1e30;
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right_hit.t = 1e30;
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right_hit.t = 1e30;
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stats.box_count += 2;
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||||||
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bool left_bool = intersectRayBVH(ray, left_node, left_hit);
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bool left_bool = intersectRayBVH(ray, left_node, left_hit);
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bool right_bool = intersectRayBVH(ray, right_node, right_hit);
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bool right_bool = intersectRayBVH(ray, right_node, right_hit);
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stats.box_count += 2;
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if (left_hit.t > right_hit.t)
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if (left_hit.t > right_hit.t)
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||||||
{
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{
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if (left_hit.t < hit.t && left_bool) stack[++stack_ptr] = node.left_index;
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if (left_hit.t < hit.t && left_bool) stack[++stack_ptr] = current_index + 1;
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||||||
if (right_hit.t < hit.t && right_bool) stack[++stack_ptr] = node.right_index;
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if (right_hit.t < hit.t && right_bool) stack[++stack_ptr] = node.index;
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||||||
}
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}
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else
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else
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||||||
{
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{
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||||||
if (right_hit.t < hit.t && right_bool) stack[++stack_ptr] = node.right_index;
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if (right_hit.t < hit.t && right_bool) stack[++stack_ptr] = node.index;
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||||||
if (left_hit.t < hit.t && left_bool) stack[++stack_ptr] = node.left_index;
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if (left_hit.t < hit.t && left_bool) stack[++stack_ptr] = current_index + 1;
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||||||
}
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}
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||||||
}
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}
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||||||
}
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}
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||||||
@ -213,44 +210,6 @@ hitInfo traceBVH(Ray ray, GPUBvhData bvh_data, inout Stats stats)
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|||||||
return (hit);
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return (hit);
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||||||
}
|
}
|
||||||
|
|
||||||
mat3 rotateX(float angleRadians) {
|
|
||||||
float c = cos(angleRadians);
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|
||||||
float s = sin(angleRadians);
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|
||||||
return mat3(
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|
||||||
1.0, 0.0, 0.0,
|
|
||||||
0.0, c, -s,
|
|
||||||
0.0, s, c
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
mat3 rotateY(float angleRadians) {
|
|
||||||
float c = cos(angleRadians);
|
|
||||||
float s = sin(angleRadians);
|
|
||||||
return mat3(
|
|
||||||
c, 0.0, s,
|
|
||||||
0.0, 1.0, 0.0,
|
|
||||||
-s, 0.0, c
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
mat3 rotateZ(float angleRadians) {
|
|
||||||
float c = cos(angleRadians);
|
|
||||||
float s = sin(angleRadians);
|
|
||||||
return mat3(
|
|
||||||
c, -s, 0.0,
|
|
||||||
s, c, 0.0,
|
|
||||||
0.0, 0.0, 1.0
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
mat3 createTransformMatrix(vec3 rotationAngles, float scale) {
|
|
||||||
mat3 rotMatrix = rotateZ(rotationAngles.z) *
|
|
||||||
rotateY(rotationAngles.y) *
|
|
||||||
rotateX(rotationAngles.x);
|
|
||||||
|
|
||||||
return rotMatrix * scale;
|
|
||||||
}
|
|
||||||
|
|
||||||
hitInfo traverseBVHs(Ray ray, inout Stats stats)
|
hitInfo traverseBVHs(Ray ray, inout Stats stats)
|
||||||
{
|
{
|
||||||
hitInfo hit;
|
hitInfo hit;
|
||||||
|
@ -89,6 +89,7 @@ bool intersectTriangle(Ray ray, GPUTriangle obj, out hitInfo hit)
|
|||||||
|
|
||||||
hit.t = t;
|
hit.t = t;
|
||||||
hit.position = ray.origin + ray.direction * t;
|
hit.position = ray.origin + ray.direction * t;
|
||||||
|
// hit.normal = vec3(u, v, 1 - (u + v)); //texture mapping
|
||||||
hit.normal = obj.normal * sign(-dot(ray.direction, obj.normal));
|
hit.normal = obj.normal * sign(-dot(ray.direction, obj.normal));
|
||||||
|
|
||||||
return (valid);
|
return (valid);
|
||||||
|
@ -55,6 +55,7 @@ glm::vec2 ObjParser::getUV(std::stringstream &line)
|
|||||||
|
|
||||||
if(!(line >> res.x) || (!(line >> res.y) && !line.eof()))
|
if(!(line >> res.x) || (!(line >> res.y) && !line.eof()))
|
||||||
throw std::runtime_error("syntax error in obj file while parsing texture vertex");
|
throw std::runtime_error("syntax error in obj file while parsing texture vertex");
|
||||||
|
// res = res - glm::floor(res);
|
||||||
return(res);
|
return(res);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -121,7 +122,7 @@ bool ObjParser::addTriangleFromPolygon(std::vector<glm::vec3> &vertices, int inv
|
|||||||
if(pointInTriangle(triangleVertices, vertices, i))
|
if(pointInTriangle(triangleVertices, vertices, i))
|
||||||
continue;
|
continue;
|
||||||
vertices.erase(vertices.begin() + i);
|
vertices.erase(vertices.begin() + i);
|
||||||
addTriangle(v1, v2 ,v3);
|
addTriangle(v1, v2, v3, glm::vec2(0.), glm::vec2(0.), glm::vec2(0.));
|
||||||
return(1);
|
return(1);
|
||||||
}
|
}
|
||||||
return(0);
|
return(0);
|
||||||
@ -140,7 +141,7 @@ std::vector<std::string> ObjParser::objSplit(std::string str, std::string delim)
|
|||||||
return(res);
|
return(res);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ObjParser::getFaceVertices(std::vector<glm::vec3> &faceVertices, std::stringstream &line)
|
void ObjParser::getFaceVertices(std::vector<glm::vec3> &faceVertices, std::vector<glm::vec2> &textureVertices, std::stringstream &line)
|
||||||
{
|
{
|
||||||
std::string el;
|
std::string el;
|
||||||
std::vector<std::string> sp;
|
std::vector<std::string> sp;
|
||||||
@ -152,6 +153,7 @@ void ObjParser::getFaceVertices(std::vector<glm::vec3> &faceVertices, std::strin
|
|||||||
std::runtime_error("OBJ : too many values in an element of a face");
|
std::runtime_error("OBJ : too many values in an element of a face");
|
||||||
if(sp.size() == 0)
|
if(sp.size() == 0)
|
||||||
std::runtime_error("OBJ : wtf ?");
|
std::runtime_error("OBJ : wtf ?");
|
||||||
|
textureVertices.push_back(_textureVertices[checkVertexIndex(std::stoi(sp[1]), _textureVertices.size())]);
|
||||||
faceVertices.push_back(_vertices[checkVertexIndex(std::stoi(sp[0]), _vertices.size())]);
|
faceVertices.push_back(_vertices[checkVertexIndex(std::stoi(sp[0]), _vertices.size())]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -159,8 +161,9 @@ void ObjParser::getFaceVertices(std::vector<glm::vec3> &faceVertices, std::strin
|
|||||||
void ObjParser::addFace(std::stringstream &line)
|
void ObjParser::addFace(std::stringstream &line)
|
||||||
{
|
{
|
||||||
std::vector<glm::vec3> faceVertices;
|
std::vector<glm::vec3> faceVertices;
|
||||||
|
std::vector<glm::vec2> textureVertices;
|
||||||
|
|
||||||
getFaceVertices(faceVertices, line);
|
getFaceVertices(faceVertices, textureVertices, line);
|
||||||
if(!line.eof())
|
if(!line.eof())
|
||||||
throw std::runtime_error("OBJ : an error occured while paring face");
|
throw std::runtime_error("OBJ : an error occured while paring face");
|
||||||
if(faceVertices.size() < 3)
|
if(faceVertices.size() < 3)
|
||||||
@ -173,12 +176,12 @@ void ObjParser::addFace(std::stringstream &line)
|
|||||||
|
|
||||||
if(!line.eof())
|
if(!line.eof())
|
||||||
throw std::runtime_error("OBJ: an error occured while parsing face");
|
throw std::runtime_error("OBJ: an error occured while parsing face");
|
||||||
addTriangle(faceVertices[0], faceVertices[1], faceVertices[2]);
|
addTriangle(faceVertices[0], faceVertices[1], faceVertices[2], textureVertices[0], textureVertices[1], textureVertices[2]);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ObjParser::addTriangle(glm::vec3 v1, glm::vec3 v2, glm::vec3 v3)
|
void ObjParser::addTriangle(glm::vec3 v1, glm::vec3 v2, glm::vec3 v3, glm::vec2 vt1, glm::vec2 vt2, glm::vec2 vt3)
|
||||||
{
|
{
|
||||||
_triangles.push_back(Triangle(v1, v2, v3, _mat));
|
_triangles.push_back(Triangle(v1, v2, v3, vt1, vt2, vt3, _mat));
|
||||||
}
|
}
|
||||||
|
|
||||||
void ObjParser::parseMtl(std::stringstream &input_line, Scene &scene)
|
void ObjParser::parseMtl(std::stringstream &input_line, Scene &scene)
|
||||||
@ -214,6 +217,7 @@ void ObjParser::parseMtl(std::stringstream &input_line, Scene &scene)
|
|||||||
throw std::runtime_error("OBJ: syntax error in material file, missing material name");
|
throw std::runtime_error("OBJ: syntax error in material file, missing material name");
|
||||||
mat = new Material;
|
mat = new Material;
|
||||||
memset(mat, 0, sizeof(Material));
|
memset(mat, 0, sizeof(Material));
|
||||||
|
mat->texture_index = -1;
|
||||||
mat->refraction = 1.0f;
|
mat->refraction = 1.0f;
|
||||||
mat->roughness = 1.0f;
|
mat->roughness = 1.0f;
|
||||||
continue;
|
continue;
|
||||||
@ -248,7 +252,7 @@ void ObjParser::parseMtl(std::stringstream &input_line, Scene &scene)
|
|||||||
float prob;
|
float prob;
|
||||||
|
|
||||||
if(!(lineStream >> prob))
|
if(!(lineStream >> prob))
|
||||||
throw std::runtime_error("OBJ : syntax error wile getting material transparency");
|
throw std::runtime_error("OBJ : syntax error while getting material transparency");
|
||||||
if(prob == 0)
|
if(prob == 0)
|
||||||
continue;
|
continue;
|
||||||
mat->metallic = 1 - prob;
|
mat->metallic = 1 - prob;
|
||||||
@ -259,18 +263,27 @@ void ObjParser::parseMtl(std::stringstream &input_line, Scene &scene)
|
|||||||
float prob;
|
float prob;
|
||||||
|
|
||||||
if(!(lineStream >> prob))
|
if(!(lineStream >> prob))
|
||||||
throw std::runtime_error("OBJ : syntax error wile getting material transparency");
|
throw std::runtime_error("OBJ : syntax error while getting material transparency");
|
||||||
if(prob == 1)
|
if(prob == 1)
|
||||||
continue;
|
continue;
|
||||||
mat->metallic = prob;
|
mat->metallic = prob;
|
||||||
mat->type = 2;
|
mat->type = 2;
|
||||||
}
|
}
|
||||||
|
else if (identifier == "map_Kd")
|
||||||
|
{
|
||||||
|
std::string path;
|
||||||
|
|
||||||
|
if (!(lineStream >> path))
|
||||||
|
throw std::runtime_error("OBJ: syntax error while getting material texture");
|
||||||
|
|
||||||
|
mat->texture_index = scene.getTextures().size();
|
||||||
|
scene.addTexture("scenes/obj/" + path);
|
||||||
|
}
|
||||||
else
|
else
|
||||||
std::cerr << "unsupported material setting : " << identifier << std::endl;
|
std::cerr << "unsupported material setting : " << identifier << std::endl;
|
||||||
}
|
}
|
||||||
if(mat)
|
if(mat)
|
||||||
{
|
{
|
||||||
mat->texture_index = -1;
|
|
||||||
scene.addMaterial(mat);
|
scene.addMaterial(mat);
|
||||||
_matNames[matName] = scene.getMaterialData().size() - 1;
|
_matNames[matName] = scene.getMaterialData().size() - 1;
|
||||||
}
|
}
|
||||||
|
@ -181,6 +181,11 @@ void Scene::addBvh(std::vector<Triangle> &triangles, glm::vec3 offset, float sc
|
|||||||
gpu_triangle.vertex2 = triangles[i].getVertex3();
|
gpu_triangle.vertex2 = triangles[i].getVertex3();
|
||||||
gpu_triangle.normal = triangles[i].getNormal();
|
gpu_triangle.normal = triangles[i].getNormal();
|
||||||
|
|
||||||
|
gpu_triangle.texture_vertex1 = triangles[i].getTextureVertex1();
|
||||||
|
gpu_triangle.texture_vertex2 = triangles[i].getTextureVertex2();
|
||||||
|
gpu_triangle.texture_vertex3 = triangles[i].getTextureVertex3();
|
||||||
|
|
||||||
|
|
||||||
_gpu_triangles.push_back(gpu_triangle);
|
_gpu_triangles.push_back(gpu_triangle);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -287,6 +292,11 @@ std::vector<GLuint> &Scene::getTextureIDs()
|
|||||||
return (_gpu_textures);
|
return (_gpu_textures);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
std::vector<std::string> &Scene::getTextures()
|
||||||
|
{
|
||||||
|
return (_textures);
|
||||||
|
}
|
||||||
|
|
||||||
GPUVolume &Scene::getVolume()
|
GPUVolume &Scene::getVolume()
|
||||||
{
|
{
|
||||||
return (_gpu_volume);
|
return (_gpu_volume);
|
||||||
|
@ -62,7 +62,6 @@ void SceneParser::parseMaterial(std::stringstream &line)
|
|||||||
mat->type = 0;
|
mat->type = 0;
|
||||||
|
|
||||||
mat->texture_index = texture_index;
|
mat->texture_index = texture_index;
|
||||||
std::cout << "Texture index: " << texture_index << std::endl;
|
|
||||||
_scene->addMaterial(mat);
|
_scene->addMaterial(mat);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
BIN
texture.jpg
BIN
texture.jpg
Binary file not shown.
Before Width: | Height: | Size: 6.9 KiB After Width: | Height: | Size: 82 KiB |
Reference in New Issue
Block a user