+ | Switched to compute shader

This commit is contained in:
TheRedShip
2024-12-24 00:42:47 +01:00
parent f26094aa21
commit 7b56daf149
8 changed files with 173 additions and 122 deletions

View File

@ -18,15 +18,12 @@
class Shader
{
public:
Shader(std::string vertexPath, std::string fragmentPath);
Shader(Shader const &src);
Shader(std::string vertexPath, std::string fragmentPath, std::string computePath);
~Shader(void);
Shader &operator=(Shader const &rhs);
// void compile(const char *vertexSource, const char *fragmentSource);
void attach(void);
void setupVertexBuffer(const glm::vec2* vertices, size_t size);
void setupVertexBuffer(const Vertex* vertices, size_t size);
void drawTriangles(size_t size);
@ -40,15 +37,20 @@ class Shader
void set_mat4(const std::string &name, const glm::mat4 &value) const;
GLuint getProgram(void) const;
GLuint getProgramCompute(void) const;
private:
GLuint _screen_VAO, _screen_VBO;
GLuint _program;
GLuint _program_compute;
GLuint _outputTexture;
GLuint _vertex;
GLuint _fragment;
GLuint _compute;
void checkCompileErrors(unsigned int shader);
};