renderer can now load a path

This commit is contained in:
2025-02-06 16:32:44 +01:00
parent cb7eb9346c
commit 7778127a8b
10 changed files with 84 additions and 41 deletions

View File

@ -6,24 +6,33 @@
/* By: tomoron <tomoron@student.42angouleme.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/01/22 16:34:53 by tomoron #+# #+# */
/* Updated: 2025/02/04 00:43:18 by tomoron ### ########.fr */
/* Updated: 2025/02/04 19:06:00 by tomoron ### ########.fr */
/* */
/* ************************************************************************** */
#include "RT.hpp"
Renderer::Renderer(Scene *scene, Window *win)
Renderer::Renderer(Scene *scene, Window *win, Arguments &args)
{
init(scene, win);
_headless = 0;
}
std::string *renderPath;
Renderer::Renderer(Scene *scene, Window *win, std::string filename)
{
init(scene, win);
_headless = 1;
loadPath(filename);
initRender();
_headless = args.getHeadless();
renderPath = args.getRenderPath();
if(renderPath)
{
try
{
loadPath(*renderPath);
}
catch (std::exception &e)
{
std::cout << e.what() << std::endl;
_shouldClose = 1;
}
}
if(_headless)
initRender();
}
void Renderer::init(Scene *scene, Window *win)
@ -71,15 +80,20 @@ void Renderer::savePath(void)
{
std::ofstream outputFile;
const AVCodec *codec;
(void)codec;
codec = _codecList[_codecIndex];
outputFile.open("output.path", std::ios::binary);
if(!outputFile.is_open())
std::cerr << "could open output.path for writing" << std::endl;
outputFile.write(_outputFilename.c_str(), _outputFilename.length() + 1);
outputFile.write((char *)&codec->id, sizeof(codec->id));
outputFile.write((char *)&_samples, sizeof(_samples));
outputFile.write((char *)&_fps, sizeof(_fps));
for(std::vector<t_pathPoint>::iterator it = _path.begin(); it != _path.end(); it++)
{
outputFile.write((char *)&(*it), sizeof(t_pathPoint));
}
outputFile.close();
}
@ -95,6 +109,8 @@ void Renderer::loadPath(std::string filename)
_outputFilename = "";
_filenameBuffer[0] = 0;
file.open(filename);
if(!file.is_open())
std::cerr << "failed to open " << filename << std::endl;
c = 1;
while(c)
{
@ -104,15 +120,17 @@ void Renderer::loadPath(std::string filename)
if(c)
_outputFilename += c;
}
memcpy(_filenameBuffer, _outputFilename.c_str(), _outputFilename.length());
_filenameBuffer[_outputFilename.length()] = 0;
rawRead(file, &codecId, sizeof(codecId));
updateAvailableCodecs(2, codecId);
if(_codecList.size() == 0)
throw std::runtime_error("codec not available");
rawRead(file, &_samples, sizeof(_samples));
rawRead(file, &_fps, sizeof(_fps));
if(_samples < 1 || _fps < 1)
if(_samples < 1 || _fps < 1 || _samples >= 1000 || _fps >= 120)
throw std::runtime_error("invalid value provided in fps or samples");
while(!file.eof())
while(file.peek() != EOF)
{
rawRead(file, &pathPoint, sizeof(t_pathPoint));
if(pathPoint.time < .0f)
@ -201,7 +219,7 @@ void Renderer::updateAvailableCodecs(int mode, AVCodecID id)
void Renderer::initRender(void)
{
//TODO: check values
_codecOptions = 0;
_destPathIndex = _path.size() - 1;
_curPathIndex = 0;