From 775eb478f2de184f0412d90bc2bc18dbb0558c37 Mon Sep 17 00:00:00 2001 From: TheRedShip Date: Mon, 3 Mar 2025 15:36:40 +0100 Subject: [PATCH] ~ | Sorry for leaving an issue known from 1 week --- shaders/raytracing.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/shaders/raytracing.glsl b/shaders/raytracing.glsl index c5081af..53ae38c 100644 --- a/shaders/raytracing.glsl +++ b/shaders/raytracing.glsl @@ -216,7 +216,7 @@ vec3[2] pathtrace(Ray ray, inout uint rng_state) color /= max(p, 0.001); GPUMaterial mat = materials[hit.mat_index]; - calculateLightColor(mat, hit, color, light, rng_state, ray); + calculateLightColor(mat, hit, color, light, rng_state); if (mat.emission > 0.0 && mat.emission_texture_index == -1) break;