diff --git a/shaders/raytracing.glsl b/shaders/raytracing.glsl index c5081af..53ae38c 100644 --- a/shaders/raytracing.glsl +++ b/shaders/raytracing.glsl @@ -216,7 +216,7 @@ vec3[2] pathtrace(Ray ray, inout uint rng_state) color /= max(p, 0.001); GPUMaterial mat = materials[hit.mat_index]; - calculateLightColor(mat, hit, color, light, rng_state, ray); + calculateLightColor(mat, hit, color, light, rng_state); if (mat.emission > 0.0 && mat.emission_texture_index == -1) break;