~ | Small fix

This commit is contained in:
TheRedShip
2025-02-16 16:17:00 +01:00
parent 0c2549390d
commit 75045fd1da
7 changed files with 65 additions and 31 deletions

View File

@ -204,6 +204,8 @@ vec3[2] pathtrace(Ray ray, inout uint rng_state)
{
imageStore(normal_texture, ivec2(gl_GlobalInvocationID.xy), vec4(normalize(hit.normal), 1.0));
imageStore(position_texture, ivec2(gl_GlobalInvocationID.xy), vec4(normalize(hit.position), 1.0));
// vec4 accum_normal = accumulate(normal_texture, accum_normal, normalize(hit.normal));
// vec4 accum_position = accumulate(position_texture, accum_position, normalize(hit.position));
}
float p = max(color.r, max(color.g, color.b));
@ -269,11 +271,10 @@ void main()
vec3[2] color_light = pathtrace(ray, rng_state);
vec3 color = color_light[0] * color_light[1];
vec4 accum_color = accumulate(color_texture, accum_color, sqrt(color_light[0]));
vec4 accum_color = accumulate(color_texture, accum_color, (color_light[0]));
vec4 accum_light = accumulate(light_accum_texture, accum_light, color_light[1]);
vec4 final_light = sqrt(accum_light);
imageStore(light_texture, pixel_coords, final_light);
imageStore(light_texture, pixel_coords, accum_light);
vec4 accum = accumulate(output_accum_texture, accum, color);
vec4 final_output_color = sqrt(accum);